Ok I’ve been playing 50 games or so now with this deck and I must say it’s not only one of the most fun decks I’ve played but it actually works very well with the current meta.
It’s a rather complicated and hard deck to pilot though. Cho basically have two different usage in this deck, one being to block mechathun decks, for example priest don’t run any weapons and many of the rogue spells require a weapon to be yielded in order to throw the spell so if you use Cho + Leeching Poison the priest wont be able to get rid of that card and therefore not be able to win by using Mechathun since they can’t trigger the combo.
The second and more common way you find yourself using Cho though is by milling your opponents with help of Valeera and Vanish. Prep is also very useful at this turn since it allows you to get out a Cho after the vanish or an optional spell that hurt your opponent before the Vanish. So basically the initial Cho turn will look something like “Cho > Cho > Vanish” but it can also be something like “Prep > Cho > Cho > Vanish > Cho (or spell before the vanish). After that you just keep on giving your opponent high cost spell or spells he can’t get rid off while building up your kingsbane weapon and eat away on your opponents hp.
Sometimes you can just play it like a normal Kingsbane deck though, the Cho Cho milling train is just one of the winning conditions that pretty much obliterates any deck archetype that wants to get past turn 10 (druids, warriors, big spell mages and so on).
Think his Twitter talked about (roughly) using Cho to clog up your opponent’s hand with spells they can’t even use (weapon buffs) but I’m still not sure if it’s worth a shot just to do that. I ran this yesterday without it with decent results, just put in a backstab in it’s place for a combo stater, though I was thinking about putting at least one 3 mana card like Fan or Buccaneer in it’s place, since his version has literally zero 3 mana cards
It’s actually pretty genius because you can block many of the mechathun decks which might be a bit of an issue with a more slow paced value deck like kingsbane rogue, for example, priests have no way to get rid of something like leeching poison (deadly poison and so on also works but could in theory be removed with a skullknight geist).
Ok I’ve been playing 50 games or so now with this deck and I must say it’s not only one of the most fun decks I’ve played but it actually works very well with the current meta.
It’s a rather complicated and hard deck to pilot though. Cho basically have two different usage in this deck, one being to block mechathun decks, for example priest don’t run any weapons and many of the rogue spells require a weapon to be yielded in order to throw the spell so if you use Cho + Leeching Poison the priest wont be able to get rid of that card and therefore not be able to win by using Mechathun since they can’t trigger the combo.
The second and more common way you find yourself using Cho though is by milling your opponents with help of Valeera and Vanish. Prep is also very useful at this turn since it allows you to get out a Cho after the vanish or an optional spell that hurt your opponent before the Vanish. So basically the initial Cho turn will look something like “Cho > Cho > Vanish” but it can also be something like “Prep > Cho > Cho > Vanish > Cho (or spell before the vanish). After that you just keep on giving your opponent high cost spell or spells he can’t get rid off while building up your kingsbane weapon and eat away on your opponents hp.
Sometimes you can just play it like a normal Kingsbane deck though, the Cho Cho milling train is just one of the winning conditions that pretty much obliterates any deck archetype that wants to get past turn 10 (druids, warriors, big spell mages and so on).
Shall we have a talk about that Cho, everyone?
Think his Twitter talked about (roughly) using Cho to clog up your opponent’s hand with spells they can’t even use (weapon buffs) but I’m still not sure if it’s worth a shot just to do that. I ran this yesterday without it with decent results, just put in a backstab in it’s place for a combo stater, though I was thinking about putting at least one 3 mana card like Fan or Buccaneer in it’s place, since his version has literally zero 3 mana cards
Worth a slot***
It’s actually pretty genius because you can block many of the mechathun decks which might be a bit of an issue with a more slow paced value deck like kingsbane rogue, for example, priests have no way to get rid of something like leeching poison (deadly poison and so on also works but could in theory be removed with a skullknight geist).