Mulligans
General Mulligans
The C'thun is so important that even though it costs 10, you want it in your hand ASAP. The rest are just general choices that will improve your game.Aggro Mulligans
This deck isn't really meant for Aggro, but if you really want to, by all means go ahead.
Midrange Mulligans
This deck is automatically midrange, so if you're REALLy into midrange decks go wit the above, but if you just like them a lot, go with the general.Combo Mulligans
These cards are REALLY easy to combo with. Give it a try, but be warned that this deck is already a combo deck, so maybe just try general instead.
Control Mulligans
This deck has limited control, but these are probably the best control cards.
This is a ver powerful C’thun Rogue that I personally use to win a lot of games. Druid has more C’thun based cards than any other class, giving it a lot of publicity, but the ability of Rogues to duplicate cards really makes it powerful in C’thun use. This revolves around bringing extra copies of C’thun buffers to your hand, and despite me owning only about a quarter of the cards that I should have for this deck, I regularly get C’thun up to about 36/36 or so.
Enjoy!
Also, some of you may have noticed that there’s only one Twilight Geomancer. This is because giving C’thun Taunt twice has no effect.