Mulligans
General Mulligans
Mad scientist is your favorite opening , if it brings out a duplicate and you play the flameweaker you have the upper hand , any cheap spell is needed to trigger and the accolite is good to fix your next draw ,card advantage and mis guide a removale from the opponent.
I’ve made this deck for fun but i’m having really good result whit it.
The basic concept is that you wait for one card that do something when you play a spell to give you some card advantage.
Flamewaker : it is the best of the 3 , hit the enemy whit the direct dmg spell and use the split dmg to clean the board, helping whit the hero power , or the countrary for bigger bodies it does not show as a big threat to an unexperienced player , if ignored decides the game .
Summoning Stone : This is the card for fun , but it offer a great winning condition , it is not always easy to remove , the best way to play it is followed by Mirror Image , then clean the enemy board whit Flamestrike and cast a 7 cristal minion that is never bad . But eveng playng small dmg spell like Flamecannon Frostbolt or Arcane Missiles gives you fodder cannon to trade for enemy minion and in a longer run they became an almost endless source of dmg.
Gadgetzan Auctioneer : this guy is a little bit to slow , sometimes lets you reopen a lost game supporting you you whit cicling spell that keep you alive until you get one of the 2 other guys , or enought fuel to kill your opponent.
This deck have no way to gain life back so you have to exchange your spell damage in the early game to remove small threat to avoid loosing too mutch .
Ethereal Conjurer have just 3 life , but whit 6 attack cannot be ignored , so really often your opponent exchange for it ,that is valuable becouse you play this for the free spell . In my opinion if you dont have any contextual need the best peek is Echo of Medivh, that duplicates your stone or Flamewaker and maybe the conjurer himself, the point is you cannot have a bad pick from it .
Acolyte of Pain can probabli be replaced by the Arcane Intellect spell , but in my opinion you draw the same amount of card and sometimes you misdirect a removal from something more relevant for your strategy.
Save your Fireball as finisher or big minion removal and save more one Polymorph for some very big or troublesom legend like tyrion or Isera.
If you start whit the coin is a powerfull resource that must be played carefully , it give you a turn advantage AND trigger your effects.
The Mad Scientist is the only card you can play any time whitout any thinkin , it will pick a mirror entity or a duplicate, mirror entity does no need any explanation, the duplicate is streactly related to the deck mecanics, becouse it gives copy of the engine of your deck .
I’m still a week player , whit this deck i ramped to 13, but the limit is me as a player ( i need to test always new decks so i cannot focus)
i accept any advice, i like the idea that this deck has no legend or even epic cards.
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