Mulligans
General Mulligans
Guidance and partner assignment are usually a keep on mulligan as you can guidance, keep both the play partner on 2, followed by the 3 cost beast on 3, if you drew fungal it's better to play that on 3 usually unless the opponent is semi agro. Lightning bloom allows for quick swing turns or early ramp with overgrowth.Like last season spell druid without savage roar and summoner lady potential. Decent early game, great mid-game and good late game. Goal of the deck is to draw ramp and fill the board to solar eclipse buff with either power of the wild or arbor up to create a huge board. Does well against mage as most don’t run aoe clears and can lose hard to control warlock as they have a lot of aoe. I used this deck to climb the ladder from platinum 5 to diamond 10 with only 3-4 losses, most matches were against mages as they’re favored in the meta but as i stated they cant keep up with the board, you just have to play around counter spell for those buff turns. Few of the cards add some early game minions to the board which is nice with lightning bloom arbor up or soul of the forest to stick them.
Cenarious is optional and can be replaced with an extra overgrowth or lunar if you feel you need faster ramp. Malygos is amazing mid game if you ramped fast and great late game when behind.