Mulligans
General Mulligans
- Either of the 1 drops work
- Any of the 2 drops aside from pyromancer are easy keeps
- Any of the 3 cost taunts are solid and Ooze can be kept against weapons classes
Aggro Mulligans
- Either of the 1 drops work
- Any of the 2 drops aside from pyromancer are easy keeps
- Any of the 3 cost taunts are solid and Ooze can be kept against weapons classes
Basics of the Deck
I have decided to mess around with making a Wild version of the now “Combo Pally” thanks to a lot of cards (actually a card from every set) that we have access to in wild we can make a more consistent version. The problem with Burgle bully is that your opponent knows what you are trying to accomplish and if you lose both without your opponent casting a spell, then you can’t do your combo. Thanks to Emperor Thaurissan we can balance out the cost of everything to a nice 2 mana for each step. We require more cards for our combo because of it, but we gain the benefit of consistency. The combo set-up goes as follows.
1. Acquire 3 spare parts and Beardo
2. Play Emperor Thaurissan
2a. Be in DeathKnight mode
3. Play Auctionmaster Beardo + hero power + spare part + hero power + etc…
4. Win and return to step 1
Against certain decks you can win merely with N’Zoth and Reno, esspecially aggro.
Fencing Coach was removed for Solemn Vigil‘s draw power as it gives the power to get to the needed cards more quickly. Without the Coach we have to hit all 3 spare parts and Beardo, but we can draw into our other targets more effectively as well.
Substitutions
Cards are ordered for substitutions in most expensive to least expensive. Epics and Legendaries not shown are either too important to the deck, to good to skip, or just very common to own.
Ragnaros, Lightlord
The goal of Light-Rag is to put a powerful body on the board while at the same time we can recover from earlier issues. Unlike some of the other substitutions on the list Light-Rag is pretty easy to find replacements for.
- Forbidden Healing is a solid replacement to gain somewhere between 12-16 health.
- Spikeridged Steed an alternate form of stall that forms 12 health, transformation bait, and protection for your Horsemen so you don’t necessarily have to do the combo every time.
- Bonemare a less powerful version of Spikeridge but still effective, combos in terms of curve because we have four 6 drops.
Toshley
He might seem really important but we still can generate 5 spare parts without him. I highly suggest not replacing Toshley but because he is so uncommon and I mainly have him for reasons of insane deck syngery/combo value. I want to throw out ways to replace him so that you can still play the deck. When we are replacing Toshley from the list we don’t want to replace him with another deathrattle, but we would rather want to replace him with something that will maintain our odds of getting as many spare parts from our other mechs as high as possible. The only reason this is a concern is because sometimes spare parts are given a chance to grant so much value that you can’t ignore using them at that point in time.
- Spikeridged Steed powerful stall tool and is just great as it acts like a sludge belcher but doesn’t interfere with N’zoth
- Elise the Trailblazer high value tool that files into the 5 cost slot as effective value because there is no direct replacement for Toshley.
- Sunkeeper Tarim Although not quite a powerhouse in this deck he can still provide value and slow down the enemy from time to time.
- Captain Greenskin & Harrison Jones + a Weapon
These are more of a package replacement than a single replacement. Greenskin works better in a meta where Snowball and tempo decks like Overload shaman, Tempo Warrior and Mage, and Midrange Elemental Decks are common. This is because over the course of the game we have an available 10 Turns worth of weapon swings. That is an easy 10+ Turns you can play Greenskin on and having immediate answers against tempo decks is important so that they can’t snowball on you, and if they haven’t snowballed yet you can use your weapon to hit minions more often. Harrison Jones works better in a meta with Aggro Shaman, Pirate Warrior, Control Warrior, and Medivh Mage/Priest. With those decks you need to either A) Be as efficient with your life total as possible while drawing out your answers or B) Prevent them from getting gaming winning weapon value. I call this the combo replacement package because if you pick Harrison I suggest replace Gluttonous Ooze with Coghammer, but if you pick Greenskin I suggest picking Rallying Blade. Keep in mind I only suggest doing the Greenskin replacement if you have all of the listed divine shield minions.
Wickerflame Burnbristle
Unlike some of our other legendaries Burnbristle is to weak to change the game in a control match-up but incredibly strong in an aggro match-up, and the goal here is to have a card that can slow down the enemy.
- Aldor Peacekeeper A very effective card and even though one might not restore health with the card, preventing damage has the same effect as healing. For example changing a Flamewreathed Faceless into a 1/7 instead of a 7/7 is 6 health restored for each time time it swings at your face, and we also got a 3/3 body which isn’t bad.
- Coghammer This replacement goes more attached with the Greenskin or Harrison trade but here you would still pick Coghammer even if you chose Greenskin. The Gluttonous Ooze stays with this swap really nailing in the purpose of the Anti-Aggro mechanics of Wickerflame.
Gluttonous Ooze
This is just a beefed up Acidic Ooze and the armor gain normally isn’t going to change to much but helps swing the game more in your favor against aggro.
- Acidic Swamp Ooze The simple trade out that will always be there
- Toxic Sewer Ooze The Gadgetzan Ooze that didn’t seem much constructed play works well when also having Harrison in the deck, but otherwise just role with the Swamp Ooze.
either bernardo or emperor is staying at the bottom of deck it is a funny control though
I have trouble drawing deathnights
Heh – oddly the first thing I tried when I packed Uther of the Ebon Blade was a wild Mech deck with Beardo and Thaurissan (0 cost spare parts with Beardo to use the hero power multiple times in a turn) … it _can_ work but you need a crap-tonne of card draw to be consistent and Mech synergy is nowhere near as strong as it used to be so doesn’t make for a great win condition on its own.
This deck however, looks like you’ve got a control game wrapped up to ensure the game goes long, with N’Zoth AND Uther for win conditions… O_o
I’m kinda regretting dusting Toshley when Standard was introduced (and GvG went wild) – he now synergises with Exodia Mage (Open the Waygate), Lyra the Sunshard, Beardo (in decks like this) and Shadowreaper Anduin (probably more) … there are far more cards now which get extra value from cheap spells π
Yah, Toshley didn’t serve much use in the old days, but after I started using him once I fell in love with him. Personally I run the deck with Plan A or plan B.
Certain control decks like Jade Druid, N’zoth Reno Priest, Reno Mage/Lock, Fatigue or hyper control Warrior, I just focus on clearing their board and casually hit face, as I don’t have to worry about their health total since we have a 3TK that just says “Destroy”.
Aggro decks are simple… Survival of the fittest. Against them its pretty sad honestly on a good curve.
1- Righteous Protector
2- Annoy-o-tron
3- Wickerflame
4- Truesilver
5- Sludge
6- I would say reno but we have played a taunt every turn. so just equality consecration
7- REno? nah just curator.
8- REno? nah just Primordial drake
9- Reno? nah just Uther
10- REno? nah just queue up again because they conceded
Essentially we can taunt up every turn or heal all the way from 1-9
I would like to say though the substitution section was halfway complete when I was viewing this, so I couldn’t see all of them. Anybody else have the same thing?
Toshley is my main concern because he doesn’t change the board to much, and I don’t have him so I don’t know if it is worth it.
The reason you only saw half is because I am in the middle of adding the section when you were reading it, and it is the only way I can save my progress inside the editor.
In my opinion Toshley has served me a lot of purpose in my test decks in the last few months. These decks include. Miracle Tempo Mage, Spare Part Quest Mage, Spare Kaleidosaur, and Spare Part Miracle Rogue. Toshley is a crucial member of my “Spare Part Package”, as it is like a Finja package without Warleaders, if you are a strong believer in top tier meta decks and you don’t have a lot of dust to spare try using one of my replacements instead, but if you have the dust to spare and like trying new decks I say craft Toshley. 1 cost spells seem to only be getting more needed as time goes on.
Interesting idea, and I think it will work. I think I will have to change some cards due to my poor collection because of the 19720 dust requirement, and most of the legendaries serving a needed purpose.
Thanks, I think the deck has some benefits of not being reliant on opponent spells, but could suffer from a skulking geist. Thankfully I dont think anybody is going to run more than one.
Rip secret Paladin and Jade druid.