Mulligans
General Mulligans
Always keep at least 1 sweeper in starting hand minus devolve (more of a late game card).
The perfect starting hand would look something like: Finley + Maelstrom/Farsight + Far Sight + Barnes.
I swear this deck gets greedier and greedier for value each time I remake it. The main difference here in this version compared to previous ones are the return of White Eyes, the addition of Hallazeal the Ascended, the new tech of Far Sight and Devolve. Some of notable passing members include Anubisath Sentinel, Doomsayer, and Stormforge axe.
The Deck’s Sales Pitch
Mulligans (Incomplete)
Even after playing this deck on and off ever since the release of N’Zoth I still have yet to fully understand how to mulligan with this specific deck. I’ll give you the run down though of what you should focus.
CARDS TO KEEP EVERY-TIME
Finley serves as our only 1 drop in the deck and is great for switching up how we have to play the deck out of the gate.
A great turn 3 play and even better if we have played Finley. Feral spirits works best against murloc and mech aggro decks. Bringing in a nice hefty taunt. Playing this on turn 3 will force you to hero power in this deck unless you draw Ancestral Knowledge or Finley afterwards. So if you have a turn 4 Barnes (especially Barnes) lined up just hero power and play him next turn. We are never pushing any pressure with Feral Spirits so need to play it if you have a turn 4 play, or can Far Sight.
If your opening hand are these three cards and you are going second you already are off to a good start. Barnes is good to keep though because in case he were to pull out that doomsayer you want him to do so early, not to mention that doomsayer is going to only be a 1/1 so more than likely they’ll spend a resource or two getting rid of it. Barnes also has won me games by pulling an Anubisath Sentinel on turn 3 (coined out Barnes). Then going into Ancestral Spirit and Reincarnate the next turn, and after that you are left with a 6/7 and 2 4/4’s Anubisaths. On turn 4.
The draw power is to good to get rid of. Even when I see warrior, hunter, paladin, or druid I always still keep. I just get rid of everything else that can’t clear board.
ONLY KEEP IF CERTAIN CONDITIONS ARE MET (FAST OR SLOW DECKS)
Only keep if you have Feral Spirits, maelstrom portal, and/or Tidal Surge
Substitutions (Incomplete)
Out of the gate I would like to say that any minion that is not Barnes, Doomsayer, or N’Zoth. Anubisath Sentinel is the best replacement for it. Anubisath is so strong with ancestral spirit and reincarnate it can beat out most legendaries that you personally want to throw in. The only one who contests for roughly the same mana cost is Cairne Bloodhoof. Depending on how the deck plays in the new expansion Anubisath might might get his twin. We’d run two copies and drop Elemental Destruction or Volcano.
Card Playstyles (Incomplete)
[CARD_LINK NAME=”ANUBISATH SENTINEL”]
Whats great about this card is he sees so little play that people hover over him really often. Anubisath is such a powerful drop in this deck that he’s even worth playing when you have no other minions. When you do that he becomes a 4/4 with taunt, if they ignore his taunt then they just set you up for some very “friendly” return plays. As mentioned before with the summonings via Barnes, he has crazy potential there, so if you are ever hoping for a great Barnes pull Anubisath is one of them. The greatest part about it is because Barnes summoned him they can’t just kill him off right away, because Barnes would get the buff. What happens then is they leave him alone only to have you get to cast reincarnate on it and jump miles ahead. Imagine casting a 2 mana Blessing of Kings with a 4/4 attached that’s what you happens when you reincarnate an Anubisath. It is also worth it to drop Anubisath from your starting hand if you have a Barnes, because of that potential power of him summoning Anubisaith.
Anubisath Sentinel- Sludge Belcher
- Volcano
- White Eyes Yes even him
Card Reasoning (Incomplete)
[CARD_LINK NAME=”BARNES”]
Barnes makes a great addition as it allows us to summon out our Deathrattles and enable synergies. Two of the greatest pulls are Sylvanas Windrunner, and White Eyes. In terms of synergies, Barnes only has only 1 card that doesn’t provide anything other than a 1/1. Even if you were to pull N’zoth and reincarnate it getting the 5/7 can be a nice tempo play. I only suggest doing the reincarnate on the N’zoth if you already have had 3-4 deathrattles die or if you are far enough ahead and don’t think you will need to use the reincarnate on your other minions. (see reincarnate below for ideal plays)