Sparkz’ – Lady Deathwhisper First try (KFT Adventure deck)

Class: Paladin - Format: wild - Type: token - Style: adventure-mode

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Deck Import

Mulligans

General Mulligans

Justicar is actually worth keeping do insane value in this adventure match.

Silver, Silver, and more Silver Hand

        After making this deck I felt highly incompetent with my hearthstone abilities because this wasn’t the first deck I came up with. The main goal here is the halve Deathwhisper’s health with a 60 damage Dragon swing. (I highly recommend restarting until you end up with adaptation for windfury in your starting hand, so that way you don’t waste time.) After that 60 damage swing don’t worry too much about trying to go for the second swing. I just let it die and kept it going instead with the mass amount of tokens I could make. I don’t think this deck is perfectly refined by any means but it definitely worked wonders very quickly. Below I have made an extensive list of substitutions for the legendaries and a couple others that I think could work.

Substitutions


        I would like to state the obvious and say replacing cards may not grant the same 100% winrate.

Quartermaster: A solid substitution but no guarantees that it will work perfectly as you can’t change the stats of your opponent’s minions with this.

Warhorse Trainer: Another good substitution for pushing damage forward.

Grim Patron: An oversight when I made the deck but I feel it could have possibly been better than stand against the darkness.

Necrotic Geist: A very good card for when there are a lot of trades you can make, because surprisingly you can be losing a lot of health very quickly and you will still have a board full of recruits that you just can’t quite make use of.

Tirion Fordring & Uther of the Ebon Blade: Both of these are easy ways to rack up some damage on her 50 if you run both. Uther might not synergize as well with your recruits but if you are replacing Justicar than it works better.

Dinosize: Although you might only get a 10 damage swing and force a minion trade into it afterwards it might still be good enough to run because of the lack of shortage of bodies to land on.

Bonemare: Nothing like a little taunt action and some buffs.

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