Mulligans
Thought that I would do a special for 2 reasons:
1.) I tried to release one deck daily that was already pre-made for the Rise of Shadows and I was going 1 Deck Daily, and In Reverse. Unfortunately, It didn’t plan out after Warrior, because I assumed that nobody else caught my other decks, because they were “Published” on the 4th of April, and not officially releasing for when I was thinking about the decks as a whole:
and
2.) I figured, since the Rise of Shadows is coming, I might as well release all the Decks that I’ve done in Reverse. I’m currently at from Warrior to Shaman, and I’m going to release Paladin’s Deck soon enough.
So I’d like to call this a Tempo/Midrange Hybrid style deck, were for your first 3 turns you should be fine. You have enough Early game demons that can help you sustain the early game, but then as the game gets longer, you still some tools that can help you out.
I’ve been thinking a lot about Portal Keeper, and How I could easily compare this as just a Demon version of Magma Rager but with some synergy, however when it came to the idea of comboing a High Attack / Low Health Minion, and Shadowflame (Able to use a 6 Cost Minion at max) it finally made me think about the concept idea for Magma Rager + Shadowflame Combo for 7 mana.
Magma Rager was a big Jokey Card up until recently since he was just a 3 mana 5/1, but now because of Plot Twist, he has surprisingly spiked up in power and value to were if you ever need any emergency Anti Token or Minion Boarding, then having a 7 Mana “Discard a Card” to deal 5 Damage to ALL Enemy minions doesn’t seem too terrible anymore. And if it wasn’t for the idea of Portal Keeper, I properly wouldn’t have learned that idea in the first place.
Now of Course, Magma Rager still isn’t going to see play, even with Plot Twist, unless we’ve come to a meta of more aggressive and riskier card to play to try and finish off the opponent as fast as possible, but It’s really cool to were we once had a minion that couldn’t do anything up until just now being able to sorta be played.
You also got the Combo of Fel Lord Betrug and Plot Twist for your Last Resort (as long as you have a good amount of cards in your hand. I’d say 4 cards is considered a nice spot, whilst 3 is kinda stretching it but it can still do.) to try and recover.
I do want to try and make a Biglock or a Handlock version of this, were I have a lot of Giants and Big Demons into play, just to experiment the flavor and if it can work. The 2/2 Demons with Rush are actually handy for Jumbo Imp , even if you are playing a more control-style deck, because despite Portal Keeper is a trash card on paper, it’s the little demons that are that you get, that are the most important, because they help your synergy but quite a bit. So I could play Both Mountain, and Sea Giant and now Jump Imp for a Controlock, Handlock or Biglock and I would say that it could work pretty solid on paper, since you are properly going to be using your Hero Power and Plot Twist because you are searching for specific cards anyways. I think Plot Twist is a really cool card to have into Hearthstone, and I think that Warlock is the Right Medium to have. If Rouge or Mage for example had this card instead of Warlock, i think their value would be more insane and crazier, because their value are some of the Best, while for Warlock, Although he has his own powerful strengths, he tends to hurt himself at the end.
Keep a very close eye onto Plot Twist. It’s going to be a Best Friend for Many Warlocks.