Shudderboar, the Great

Class: Shaman - Format: wild - Type: combo - Season: season-53 - Style: fun

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Deck Import

Mulligans

General Mulligans

The cards chosen above are there more as a symbol of the early game. You honestly don't need to worry about a general draw- but rather one based on the matchup.

Aggro Mulligans

This deck isn't exactly well set up to deal with Aggro, since most of the cards rely on having a board, but- if for whatever reason- you are left with one, it should be a cake walk. Just a Stonehill, but itself, can instantly become an insurmountable obstacle in a turn or two.

As such, your main draw targets are things that allow you to instantly go for value trades, or have high raw stat value, taunt, or weapon removal.

Mossy Horror is a little late, but is definitely worth using to wipe an enemy field.

Midrange Mulligans

Raw value and the ability to instantly trade or remove boards- like that from spreading plague or Deathrattle Hunter- are your lifeblood. Mid Range decks are also more likely to have weapons for you to remove with your Ooze, making them a useful tool.

Combo Mulligans

Just remember- you have three key cards that you need and the rest of your draws almost don't matter. If you get your combo out first, you win, and this deck is extremely fluid in what that means.

You don't even need to have Windspeaker in your hand- just played- and you're golden. This is a valuable defense against Demonic Project.

Loatheb can delay most combos by a turn, while Ooze deals with Twig Of The World Tree, in the event it is a combo Druid.

Control Mulligans

Anything that can instantly deal with a high priority target, let you draw into your cards faster, or which can have insane value potential (anyone order a Lich King?) is insane in this matchup.

Loatheb is also useful for dealing with any turns they will obviously do anything important.

Have you ever been killed by a 1 mana 1/1, or perhaps the battlecry of Emerald Reaver? Well, this deck makes it a little less embarassing by hitting you with a really massive Boar instead.

The combo is fairly simple- just requiring 10 mana and an empty board on your side. Just play the Boar and then Shudderwock.

Assuming you have played every single battlecry, you will went up with an absurdly strong Boar with Charge and Windfury, along with removing any single taunt minion from your opponent. That is so obviously overkill, though, and so a lot of other potential cards have been shuffled out for utility, such as Alexstrasza and removals like Mossy Horror, The Black Knight, and Big Game Hunter.

Since most of the cards cost 4 and below, it’s not exactly a slow deck to play, but drawing is extremely limited, so I recommend using the buff effects to protect and Mana Tide Totems you end up drawing. 

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