Mulligans
General Mulligans
Razorpetal lasher is an always keep. Getting Sherazin out early ensures maximum value. Keeping edwin + coins and prep is an easy way to go all in vs aggressive decks with no removal such as quest rogue or pirate warrior.
Aggro Mulligans
Questing is more of an optional keep, i've found it works well when played early as a 3/3 or 4/4 vs quest rogue, murloc paladin/shaman, and pirate warrior. Edwin serves the same purpose as Questing, and can work well as an early 4/4 or 6/6 and is typically an always keep in the mirror.
Midrange Mulligans
Pretty standard, just do what the deck does well - tempo stuff.Combo Mulligans
Similar to control because you want to create early board states to make your opponent use their resources as inefficiently as possible.
Control Mulligans
Control decks allow you to keep your bigger cards to make sure you can build up resources to set up large board states and big swing turns. Also let's you get out an early sherazin to maximize value.
New Age Miracle Rogue
Miracle rogue lost Conceal , but gained a ton of great resources that allow it to transition into more of a tempo-style, mid-range deck. I have found it to actually be far more consistent due to early board presence options and a more consistent curve – while still retaining it’s immense burst potential. This guide covers the key new cards and their reason for making the cut to be included.
Tools of the Trade
Razorpetal Lasher and Razorpetal Volley are used to generate petals for damage, draw and combo activation. Razorpetal Lasher is also a solid 2 drop, but unlike Undercity Huckster, actually helps play into the overall archetype of the deck.
Sherazin, Corpse Flower is a great addition, and is simply a sticky 4 drop, 5 damage minion that typically needs to be dealt with 2-3 times per game. What makes this card good is the fact that when you play 4+ cards in a turn, you’re typically also establishing some sort of additional board presence in the form of an 8/8 Edwin VanCleef or you played Gadgetzan Auctioneer and drew several cards. This means opponents now have to choose between two board threats instead of one. Hard removal of the 8/8 Edwin VanCleef is no longer as devastating as it used to be.
Vilespine Slayer is a standout card in the expansion, serving as an excellent 5 drop tempo hard removal option. It’s a 3/4 assassinate. That’s outstanding. Assassinate was unplayable in constructed (outside of my poorly performing control rogue decks) because all it did was delay the game. This card, conversely, is very versatile, with it’s ability to remove large threats or bypass taunts while also establishing a 3/4 on the board. The “condition” this card has is very easily fulfilled with all of the petals and other small spells.
Would love to hear everyone’s thoughts. There are plenty of ways to build this deck, but I really like this build because all of the cards work together towards a common goal of creating “board bursts” and game-changing tempo plays. Has worked well out-tempoing pirate warrior, and bursting exodia mages down before they can draw through their deck to get their game-breaking combo.