Mulligans
General Mulligans
Every other card besides these is a good top deck in the mid/late game so you want these cards early so you have plays for aggression. Note: it’s usually best to hold removal for serious impactful threats and let the wienies beat you down a little as the deck naturally heals.
This is a very powerful deck that plays rather differently than most other decks this format. This deck relies on each card being substantially powerful as there is no card draw and is willing to take somewhat of a beating in order to have swing recoveries with lots of healing, board clears, and batterhead the card that backpacks the entire deck.