Secret Hunter – Rise of Shadows – Legend (thyme)
- 1Tracking2
- 2Explosive Trap2
- 2Freezing Trap2
- 2Rat Trap2
- 2Snipe2
- 3Animal Companion2
- 3Deadly Shot2
- 3Eaglehorn Bow2
- 3Master’s Call2
- 4Dire Frenzy2
- 4Marked Shot2
- 5Tundra Rhino2
- 6Unleash the Beast2
- 10Zul’jin1
Learn how to play this archetype with our Secret Hunter Deck List Guide.
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so what is the win condition without the spell stone?
Begins with a Z.
This deck looks weak though, not sure why you’d ever play it over mech/bomb or even Jepetto hunter
I’m running a list that includes;
-2 tracking
-2 deadly shot
-2 masters call
-2 dire frenzy
-2 tundra rhino
-1 unleash the beast
-2 scalehide
And
+2 secretkeeper
+2 twinspell 1 dmg (forgot the name)
+1 kill command
+1 snake trap
+2 masked contender
+1 unleash the hounds
+1 baited arrow
+2 sunreaver spy
+1 vareesa
Rank 10 to 7 so far with 2 or 3 losses seems pretty solid, might try swapping out one of the masked contenders for a deadly shot, turn 1 secretkeeper turn 2 secret and turn 3 sunreaver spy or masked contender is difficult for a lot of decks to deal with rn withour burning through a lot of removal early save for rogue which seems to be the worst matchup
If you have Vereesa I’d recommend Jepetto hunter; I was playing it last night at rank 5 and it’s surprisingly effective.