S51 Reno C’thun hunter (with a short guide)

Class: Hunter - Format: wild - Type: control - Season: season-51 - Style: ladder

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Mulligans

General Mulligans

Generally you'll want to mulligan expansive cards and keep the cheap cards. Keeping an expansive card because it's good isn't usually worth it, since almost all expensive cards in this deck are good (I'm trying to say that you'll find enough good cards).

The more cheap cards you keep, the more early game you have, the longer your game can go on.

Reno and rexxar are good keeps though if the rest of your opening hand is good enough.

Check the other tabs as well.

Aggro Mulligans

Against aggro you'll especially want to keep all the cheap cards. You can consider keeping rexxar as a board clear, however only if the other cards in your opening-hand are cheap enough.

Paladin, hunter and mage are often aggro.

Midrange Mulligans

Against midrange decks you have to fight hard for the board, meaning you'll want a cheap hand and play a lot of value cards.

Rogue is usually odd rogue from my experience, which you can theoretically see as a very agressive midrange deck. Miracle rogue is definitely a midrange deck.

Shaman is usually even shaman, which is definitely a midrange deck as well. There's also some shudderwock shaman's, though.

Combo Mulligans

The only way to win against combo decks is by killing them before they play their combo. Drawing your deck is very important, so try to play coldlight oracle with either brann or zola. Milling a combo piece of them is obviously also very good.

It's hard to tell whether your opponent is playing combo or not, since almost all classes can play a combo-deck.

Control Mulligans

You can actually win against control by putting up enough pressure. You're playing hunter after all. However against control you can be much more greedy with the mulligan's, since pressure isn't your main win-condition.

With coldlight you can even try to mill them.

Priest is usually control. If it's resurrect priest, you can actually win if they don't high-roll everything.

Although this may seem like a list of 30 random cards, the deck is actually very strong and has a lot of synergies. The main synergy of the deck is playing Emeriss while C'Thun is in your hand, buffing him up insanely. With this deck you can play at least 2 c’thun’s every game, since you’re playing Doomcaller. This isn’t the limit though, since we’re also playing with Brann BronzebeardZola the Gorgon and Stitched Tracker.

The other cards in the deck are basically a selection of cards to survive until you reach the late-game.

I’d say Reno Jackson is almost necessary for a late-game hunter deck, because the class doesn’t have natural support to play late-game decks. If you’re lucky, you can find two reno’s with Stitched Tracker.

So this deck obviously has a lot of value, but that doesn’t mean you should play every card for value. Sometimes you’ll have to play certain cards for their tempo, just to keep up.

If you’re playing against a mage and you know he has an ice block in play, you can still kill them in one turn with c’thun. To do this, you’ll have to play Emperor Thaurissan while Flare and C'Thun are in your hand. However you don’t have to be this greedy against a control mage, since this deck can generate infinite value anyways. Generally you’ll just want to play Emperor Thaurissan when having a big hand and gain value from him thath way.

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5 Comments

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  1. Wickard
    June 14, 2018 at 5:15 AM

    I’ve played 11 games with 36% win rate at rank 10. I’m done with this deck. Looked fun on paper, but it’s just that, can’t really play it on ladder.

  2. Wickard
    June 14, 2018 at 3:04 AM

    Is Tracking really that good? Sometimes you must make hard decisions and loosing some good cards.

    • Cas - Author
      June 14, 2018 at 3:35 AM

      True, but that has always been the thing with tracking. Why it’s good though, is because it makes your deck a lot thinner very quick, meaning you’ll be drawing your ‘good cards’ faster.
      Sometimes you’ll find 3 legendaries to choose from, and that sucks, but most of the time it’s clear which card you want to pick. It’s a risk that hunters are usually willing to take, given the payoff. Especially since hunters aren’t very good at drawing cards in general.

  3. Crapcrack
    June 12, 2018 at 7:51 AM

    Since it’s wild y not run Glaivezooka, Kings elekk, Loatheb or Dr boom ?

    • Cas - Author
      June 12, 2018 at 8:49 AM

      While those are all strong cards, they are also expensive.

      Glaivezooka doesn’t really fit the deck, since it’s a very agressive weapon. If you want to put it in the deck, you’ll probably replace eaglehorn bow with it. The fact that eaglehorn has 3 attack actually makes a big difference, since there are a lot of minions with 3 health.
      Kings elekk is alright, but you lose the joust a lot of the time, which means it’s often a 2 mana 3/2 which doesn’t do anything. The deck doesn’t need this.
      Loatheb is generally a strong card to play on turn 5, but it doesn’t have synergy with the rest of the deck. Loatheb is good to play on a big board, and this deck doesn’t often have it. It’s still a strong minion though, but what would you cut for it?
      Same with Dr boom, a very strong card but also expensive. What would you cut for it?

      If you want to experiment with these last two cards though, I guess you can try to replace them for zola or sceram cultist. Let me know how it goes.