Mulligans
Aggro Mulligans
Bloodrazor is your main win condition versus face hunter and odd/even paladin, wasp just make the deck a lil stronger
Midrange Mulligans
Midrange decks (And tempo rogue) are typically one of the better match ups because rush performs so well versus them, Militia Commander, Darius Crowley and your Spiteful package truly shine in these games.
Combo Mulligans
Although Cubelock is control, I am going to put it under combo because the mulligan list for it is funky. (Remember, Town Crier is still ALWAYS number one mulligan card)
Control Mulligans
Big Bloodsail Raiders, Kor'kron Elites and weapons that go face carry you through these games (Decks like control Priest, Control Mage and Jabberwocky Shaman
This deck’s game plan is most similar to the pirate variant of rush warrior, to end the game by turn 5 – 7.
The style of playing is still for smorc mostly, but it does it in the exact opposite way that the old pirate warrior does. Rather than going face with charge minions and protecting them with your weapon, this deck operates in reverse. Rush minions hold board, most weapons go face.
Although this list is a little slower and tech heavy, it has been working wonders on the ladder so far at rank 2.
Card Choices
Harrison Jones has worked miracles versus Cubelock and Odd paladin, your two most common matchups. I highly advise running it if you’re facing either deck regularly.
Darius Crowley has been scratched out of most lists, but that is mostly because other decks are going full pirate aggro or odd quest. He is too weak in Face list because he doesn’t go face, same goes for Militia Commander. He doesn’t fit in odd quest warrior or control warrior because neither care about board state with their massive amounts of removal. However, in this midrange tempo list he fits in perfectly, often giving the board control turn 5 or 6 needed to open the board enough to play Spiteful Summoner or Lesser Mithril Spellstone on 6 or 7 to close out the game.
Spellbreaker because cubelock still exist. The card is great versus Quest Warrior and Even Paladin as well, but only keep it in your starting hand versus warlock.
Finally, why only one Fiery Win Axe?!?!?! you may be asking. Although I obviously haven’t played enough games to prove any statistics, I can certainly say that having 8, EIGHT WEAPONS in a tempo deck felt too clunky and inconsistent, same goes for when I ran two copies of Hench-Clan Thug.
Good deck, needs card draw. I keep losing games with this because i run out of steam just before lethal. Don’t have harrison, so i just use acolytes.