Face is usually the place, and this deck tends to prove that concept. This is a variant of the fairly inconsistent Mech Shaman deck that gained a bit of popularity in the past. It is now leaner and meaner, and can take down an opponent by turn 5. Tunnel Trogg is a great early game card, it counters most 1-drops and can keep growing as the game goes on. You also have no shortage of burn, Lightning Bolt, Crackle, and Lava Burst will drop your opponent low enough to destroy their face with Doomhammer.
Reynad’s Tunnel Trogg Mech Face Shaman
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alright like i thought ok might be interesting build but its shit waste of dust like one another fellow said above, its not about skill, its about getting lucky getting some sort of combination. if you don’t, you are fucked. ah and if you reach like 5-6 your enemy going to have strong minions and fuck you up while youll have no cards. not blaming anyone, ty for your effort but its honestly shit and saying i am shit won’t help you because as you can see above there are enough people saying the same.
You’re obviously not a very strong player, you need to mulligan well and not waste combo potential.
im always being out cards by the round 5 or 6. am i doing something wrong?
This deck is shit, be warned, don’t dust to make it or you’ll regret
Your play is shit. The deck is good.
It’s all about knowing what to mulligan for. I just won 7 games in a row from the time I made this deck.
Must not have played any dragon priests.
went from 8 to 13 with this deck. I don’t see how this deck is playable. Before I started using it, it was an easy match up. I kept trying thinking something would fall in place, but there is no learning curve, it’s just easily removed cards.
actually went to rank 12 with some practice + your tips…and it’s very fun! how far may i expect to go with this deck? π
I’m 3 with it
only thing is the iteration im using his his most recent with an ancestral knowledge replacing one elemental
Great Deck!
Only downside is that until now I’ve always been milled by Zoolock and most Face Hunters are quicker than me. Any suggestion on cards I could replace to be able to handle these match ups?
Maybe a lightning storm vs Zoo?
I find replacing spider tanks with Arcane Nullifiers works great for the turn three to turn 4 mech hammer combo for a 4/7 untargetable taunt
Is there any replacement for second doomhammer?
I’d try a Flametongue Totem.
the second doomhammer is there for consistency nothing more. reynerd likes to double up on all the shammy stuff when he puts together a face deck. with tunnel trogg even an earth elemental is not so bad. try blood lust if you dont have the hammer also. too bad a taunt heavy deck wrecks this shit just like any face trash deck. good for playing 30 games fast if thats your life or for doing quests.
This deck is serious fun, not jk!
aggro again??
i can’t make any good with this deck…Went directly from rank 14 to 17 …ano tips?
It’s generally go for the face, and only trade when you have a good one or you have to. Then use your spells to finish off your opponent. You want to avoid using them as removal as much as possible.
The comment by evident is evidently how you lose playing this deck. You dont go all out face. The value you have in your removal to keep your minions alive is how you win the game. You need to think at least two turns ahead minimum and hope you draw what you need based on your opponent. You can get your opponent so low that the only way you lose if if they drop heals before you topdeck some burst. I did the shammy 60g quest with this deck and won 5 straight with little problem. I laughed at the aggro druid who had no answers. by the time turn 7 came around he was dead because he ran out of taunts. doomhammer and rockbiter smoke pretty much everything at the end.
Basically the deck needs to be played so that you value your minions early and play to what will survive and deal damage. Ensure that you don’t overload the turn before doomhammer unless you have no other choice. You want to go for face unless you have to take out something based on the matchup or if you can take out their board and still retain value. If you are able to start correctly keep your burn spells till a little later and take them out. (Currently at rank 3)
Only thing is that I’m running his more recent iteration with one elemental taken out and an ancestral knowledge replacing it
– 1 Spider Tank
+ 1 Jeeves
Gonna have to disagree with you. Your win condition with this deck is pretty much destroying their face before they are able to gain board control and eventually finish off with burn. By the time jeeves comes around, its going to be quite irrelevant for card draw, cause spider tank will easily do more damage then your draws. Not completely in disagreement however, jeeves could definitely be essential; more practice necessary