This is a bit of an aggressive Zoo deck created by Reynad. Dark Peddler is a very strong card for Warlock because the strength of their 1-drops. Soulfire, Flame Imp, and Voidwalker are all solid choices depending on the situation. This version of the deck also contains double Soulfire and Fist of Jaraxxus for extra burn potential.
Reynad’s Dark Peddler Warlock Zoo
- 1Flame Imp2
- 1Power Overwhelming2
- 1Soulfire2
- 1Voidwalker2
- 2Dark Peddler2
- 3Hellfire1
- 3Imp Gang Boss2
- 4Fist of Jaraxxus2
- 5Doomguard2
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Hey guys, so i have been playing this deck quite a bit since i found it on this site. it is alright, nothing special . i think fist is the biggest flaw in this deck. I personally dislike it. been playing this list card for card so far, and have decided i need to make some changes. basically time to switch back to a more classic zoolock list
1-0 Game 1 vs. Priest – used dark peddler to grab flame imp. Priest conceded on Turn 7.
2-0 Game 2 vs. (Shadow)Priest – used dark peddler to grab power overwhelming for my egg, and an elven archer. Won on turn 9.
2-1 Game 3 vs. (Dragon)Priest – used dark peddler to grab leper gnome and power overwhelming. Lost in a long game, probably due to misplays (taking out minions instead of smashing face).
3-1 Game 4 vs. (murloc)Paladin – used dark peddler to grab voidwalker and tournament attendee to protect from his sword. He conceded on turn 8.
4-1 Game 5 vs. Paladin – used dark peddler to grab voidwalker on turn 2 to shield my knife juggler. I had two fists and 2 doomguards in my hand, both fists triggered when I played doomguard and won (turn 8).
4-2 Game 6 vs. (face) Hunter – used dark peddler to grab blood imp. Lost on turn 7, he was too fast.
4-3 Game 7 vs. (dreadlock)Warlock used dark peddler to grab undertaker, but lost on turn 10 to a 9/9 dreadsteed. Shieldbearer lived until turn 8!
4-4 Game 8 vs. (frost)Mage – used dark peddler to grab a blood imp. not helpful lost on turn 10.
5-4 Game 9 vs. (OTK-flinger)Warrior – used dark peddler to grab a voidwalker on turn 2 and a shieldbearer on turn 3. I eventually won with a soulfire, but would have died next turn had I not used my hero power to draw it.
5-4 overall, I think it could use a little heal or more taunts. I will keep testing.
which rank were you playing?
can someone explain why hellfire is being used?
lol i was just looking at that. it does seem rather counter-productive doesn’t it?
It’s all about the comeback mechanics. On an empty board you would like to play hellfire. Strong against paladin especially.
I´ve been using demonwrath instead and is working for me
I’ve been running Implosion in place of Hellfire. It’s much more consistent. Hellfire sits in your hand too often when you aren’t facing Paladin or Hunter.
too much aggro decks in ladder