Mulligans
The answer to Ben Brode’s Priest Challange: Reno C’Thun Priest!
Motivation
I tried most of the answers from pro players to Ben Brode’s challenge, but they didn’t worked out for me. Most of them was too inconsistent for me or wanted too much in a single deck. Surprisingly, the most difficult was to stay alive against aggro decks, like shaman, hunter and tempo or dragon warrior. So I just simply needed more heal so I included the most effective healing card in the game: Reno Jackson.
Description
Priest is very good in controlling the board with board clears and minion controlling cards. I only needed a burst card and I choose C'Thun for the job.
C’Thun
The C’Thun buffing minions sometimes are looking a bit not so good, but the Priest class has 2 great C’Thun cards. Hooded Acolyte and Twilight Darkmender. The Acolyte is very good if you heal a lot (Circle of Healing is not just a removal card for Auchenai Soulpriest) and the Darkmender is the best healer card beside Reno. Other C’Thun cards can also used in a good way. Beckoner of Evil is just an annoying little minion which trades good. Twilight Geomancer is really good against aggro and in the late game C’Thun with taunt can save your life. Disciple of C'Thun is good removal especially with Brann and Twilight Elder is an instant target for the enemy. C'Thun's Chosen is really good for trading even bigger minions and the divine shield add more value to the card. Crazed Worshipper and Twin Emperor Vek'lor are very good taunt minions for your defensive gameplay. If your opponent survives your C’Thun and somehow kills it, you have your tool in Doomcaller to revive your lost C’Thun and play it again. All C’Thun cards synergyzes with Brann Bronzebeard so well you have to include it in a C’Thun deck no matter what.
Card draw, removal and healing
The other cards in the deck are for finding your most needed cards with card draw and for removing minions and your opponents weapon effectively. Justicar Trueheart upgrades your healing power (or removing power) which you will need desperately.
Mulligan
In your mulligan, you always have to think about what your opponent will probably play. I think the only card you have to keep in your opening hand most of the time is Reno Jackson. It’s very annoying and frustrating if you don’t have him when you need him the most.
Against aggro
Twilight Geomancer, Holy Smite, Beckoner of Evil or Northshire Cleric are good low priced cards to have some early presence on the board. It’s also good to keep an AoE damage in your hands, because the enemy probably will flood the board with small minions. Keep in mind that Circle of Healing is only good if you find the Auchenai Soulpriest fast. You don’t necessarily have to drop your Crazed Worshipper away, to keep some defense at the start of the midgame.
Against control
Control decks are more slower and in the early game are good against little minions. Take a slower pace too and don’t rush into the battle too fast with lower prices minions. Search for more midgame minions for opening like C'Thun's Chosen, Twilight Elder, Hooded Acolyte. You can even keep your card drawing cards in your hand to gain card advantage in the early game, so keeping Acolyte of Pain, Northshire Cleric or Power Word: Shield are also viable choices.
Class specific mulligan
- Shaman: Against shamans, you can even keep a Shadow Word: Death in your hand against those brutal Flamewreathed Facelesses and Harrison Jones is a must have against the Doomhammer. For AoE removal, your best bet against those 3-health minions is Excavated Evil.
- Warrior: They use some nasty weapons (especially pirate warriors) so keep your Harrison Jones in your hand is a good choice. Warriors use a bunch of minions with 2-attack, choosing Shadow Word: Horror as an AoE removal is good. Shadow Word: Pain is also a good single removal against those warrior minions, it’s especially good against a dragon warrior’s Twilight Guardian and minions of C’Thun warriors.
This deck in the current meta will get smashed over and over vs. aggro. Do not waste your time.
Not very likely. Been smashing on ladder left and right. Even when Reno doesn’t pull you out, it still provides 2-3 turns of value to get other healing combos and still win in the end. I was losing on tempo with the opponent having 4-5 minions after Reno and still managed to win. L2P.
I’m testing something really close to this deck, just i included N’zoth, sylvanas, frostmaw and the 4 mana shadow. It is the best priest deck i can found in this days. Didn’t play so many games, but the deck is fun, every game is different, and you have a lot of resources. As any Reno deck you have multiple choice and i still think my version need some fix. At this point i run ,other then reno and hooded acolite, the alchemist, and a shadowform, that gives you a lot of value. i suppose more then justicar.I dont have vek’lor and harrison jones, and i admit i really miss them….
I swapped a card for Wild Pyromancer for the extra C’Thun buff when combos with circle of healing and any other spell while hooded acolyte is out