I would put some minion with windfury to take more advantage of Corpsetaker. Call to arms does not seems necesary in this deck, or I would change argent for (dont remember name) minion 1/2 for 2 with taunt and poison. And put Stone something (for 3 1/4 taunt discover a taunt minion) to have a chance for another sunkeeper or the 6/6 divine shield deadhrattle equip a 5/3 weapon
(really sorry but dont remember the card names…)
I feel a lot of these fast mech paladin decks might end up cutting Endless army because they keep playing small mechs. If you play glowtrons on turn 1, frame bots on turn 2, spring rockets on turn 3 or get any of the cheap ones on turn 5 with call to arms how many will actually be able to magnetize and then bring back with endless army ? And how often will that end up strong enough?
Yeah definitely, i reckon it’ll only work in a midranged egg paladin but even then if you end up playing a cheap mech early that ends up getting killed before you can magnetise it then the spell will just not be worth playing
I would put some minion with windfury to take more advantage of Corpsetaker. Call to arms does not seems necesary in this deck, or I would change argent for (dont remember name) minion 1/2 for 2 with taunt and poison. And put Stone something (for 3 1/4 taunt discover a taunt minion) to have a chance for another sunkeeper or the 6/6 divine shield deadhrattle equip a 5/3 weapon
(really sorry but dont remember the card names…)
Looks good but id maybe take out the replicating menaces, id be worried about just spawning a load of non buffed 1/1s with endless army
I feel a lot of these fast mech paladin decks might end up cutting Endless army because they keep playing small mechs. If you play glowtrons on turn 1, frame bots on turn 2, spring rockets on turn 3 or get any of the cheap ones on turn 5 with call to arms how many will actually be able to magnetize and then bring back with endless army ? And how often will that end up strong enough?
Yeah definitely, i reckon it’ll only work in a midranged egg paladin but even then if you end up playing a cheap mech early that ends up getting killed before you can magnetise it then the spell will just not be worth playing
I like this one!