Mulligans
This deck uses the core of the Spell Hunter archetype :
– Secrets to control the game in early turns
– Spell stones for tempo
The goal is to play the following cards :
– Animal Companion (aim for Huffer) or Unleash the Hounds + Dire Frenzy on the same turn to put some charge minions in your deck
– Master's Call then allows you to get back 3 buffed beasts with charge (either 3 4/4 hounds or 3 7/5 huffers) to push serious damage to the face.
– Revenge of the Wild helps you get the beasts back in your hand if you need to trade, so it is easier to play another Dire Frenzy on them later if needed. Not sure if the card will be really necessary, but it can lead to good memes if your minions stick to the board, you trade them next turn and play Zul'jin .
Talking about Zul'jin , the rest of the deck revolves around him : every spell will be fantastic when replayed (so no direct damage or draw like Kill Command or Tracking .)
Not sure that this deck can compete with Control decks (especially Druid or Warrior that stack a lot of armour) but, hey, this is why Deathstalker Rexxar is there !
Please let me know what you think and how we could improve it !