On a previous Legend Even Paladin list I’ve commented on how the Corpsetaker package underperforms. However, as I continue to experiment it seems I was wrong. The real issue with this iteration of the deck is its early game minions.
Even decks have by nature more 2-drops than a normal deck. As a result in the mid-to-late game you end up drawing 2-drop minions that while adequate on turn 2, simply offer you nothing by that point in the game (Odd decks have a similar problem with their 1-drops). It is therefore paramount that you include only minions that maintain their value throughout the game.
This list includes 2 Argent Protectors and 2 Hydrologists. Those are excellent minions in the first two-three turns, because they allow you to stick a board, by either protecting or resurrecting your early minions. Problem is, they are pretty much dead draws once you’ve reached the midgame. Which is a serious issue, as this version of the deck has no draw at all.
In this version (https://www.hearthstonetopdecks.com/decks/even-buffadin-powered-by-tiger-spirit/) I’ve combined the Corpsetaker package with the early game minions of the list made popular by (among others) Day[9]. Thalnos and Loothoarder are an excellent turn 2 play, but you are also never sad to see them drawn, as they will either stick on board to be buffed, or provide you with more resources.
I also remain convinced that Blessing of Kings and Spikeridge Steed are not enough, so my list always includes Sound the Bells!, an excellent versitile tool that can be used to either buff a long board, create a sizeable minion out of nothing, create a board from scratch in combination with the Spirit of the Tiger, or act as a board clear in combination with Pyromancer.
On a previous Legend Even Paladin list I’ve commented on how the Corpsetaker package underperforms. However, as I continue to experiment it seems I was wrong. The real issue with this iteration of the deck is its early game minions.
Even decks have by nature more 2-drops than a normal deck. As a result in the mid-to-late game you end up drawing 2-drop minions that while adequate on turn 2, simply offer you nothing by that point in the game (Odd decks have a similar problem with their 1-drops). It is therefore paramount that you include only minions that maintain their value throughout the game.
This list includes 2 Argent Protectors and 2 Hydrologists. Those are excellent minions in the first two-three turns, because they allow you to stick a board, by either protecting or resurrecting your early minions. Problem is, they are pretty much dead draws once you’ve reached the midgame. Which is a serious issue, as this version of the deck has no draw at all.
In this version (https://www.hearthstonetopdecks.com/decks/even-buffadin-powered-by-tiger-spirit/) I’ve combined the Corpsetaker package with the early game minions of the list made popular by (among others) Day[9]. Thalnos and Loothoarder are an excellent turn 2 play, but you are also never sad to see them drawn, as they will either stick on board to be buffed, or provide you with more resources.
I also remain convinced that Blessing of Kings and Spikeridge Steed are not enough, so my list always includes Sound the Bells!, an excellent versitile tool that can be used to either buff a long board, create a sizeable minion out of nothing, create a board from scratch in combination with the Spirit of the Tiger, or act as a board clear in combination with Pyromancer.