Mulligans
General Mulligans
In general on the way to completing your quest you want to have these four cards alongside it. Worthy Expedition turn 1 allows you to get value while also completing a turn of your quest. Crystal Merchant also does so by drawing you a card. Zephrys turn 4 (plus some 1 drop possibly) will give you a great value card since the game hasn't gone on all that long. And finally on turn 5 you can trade Zephrys and shuffle him back in with Body Wrapper, completing your quest for your turn 6 with 10 cards in hand turn 6. Now you can go on to produce value, and survive on board until you can start doing your combo