Quest Druid with goal to draw deck as fast as possible to play Chef Nomi and gain advantage from Ysera, Unleashed while controlling board.
The goals: control & draw should be easier than ever before for Q Druid due to newcomers:
Rising Winds – draw and optional early turn minion
Sky Genral Kragg – looks like nice control utility both dealing 4 dmg to oponent minion and puting taunt on board
Steel Beetle – both an early turn minion at which QD was always struggling, and additional 5 armor
Let me know what you think about such direction for Quest Druid