Mulligans
General Mulligans
Your game plan will always consist of: complete the quest as fast as possible, stabilize ,get a game-winning advantage by playing lots of big minions.This deck is designed to complete the quest as fast as possible, and draw a bunch of strong minions, to play for free. On average, i get the quest done by turn 7-ish
Cards to complete the quest fast.
elder longneck
ice rager
magma rager
cursed disciple
evil heckler
hungry dragon
oaken summons
Removal and armor (you will lose quite a bit of tempo by playing 1-health minions).
earthen scales
bite
gnash
Minions to play after completed quest.
cobalt scalebane
dark arakkoa(defensive)
ironbark protector(defensive)
giant mastodon(defensive)
north sea kraken(also removal)
jungle giants is obvious. deathwing is for situacion where you woud run out of cards (because everything you draw can be instantly played) and it will pose a significant threat for the oponent.The ultimate infestation is the most important card to play after barnabus was. Mostly because you will be able to play all the big minions you’ll draw. I woud very appreciate any critique regarding this deck. Especially some minions to play after the quest is done. Current setup is designed to play a VERY defensive game for a few turns to recover from the turns 1 through 7-8.