Mulligans
Cyclone Mage with a Quest twist. Adding late game value to an already strong deck. I believe the quest will help us push through games that ruin our Conjurer’s Calling via Shaman’s Plague of Murlocs.
What I’m interested in testing:
1) How fast does this deck complete its quest on average? Is it fast enough to warrant even including the quest at all?
2) Do I have a heart at all for even considering running this deck on day one?
3) Are the late game board removals good enough? Or do we need a quicker board wipe a la Frost Nova-Doomsayer?
4) Can this deck get away with running a Puzzle Box package for pure memes?
Most likely cuts: Blizzard, Flamestrike, Arcane Missiles
Most likely adds: Frost Nova, Doomsayer, Tortollan Pilgrim, Puzzle Box of Yogg-Saron