Mulligans
General Mulligans
I did not include the Quest because it should never be thrown back. The deck uses lackeys to help it stay alive so Tekahn is important to have. Hellfire helps deal with those Zoo or aggro boards and will come in handy. Shuffling in copies of Hellfire and Twisting Nether is always good to help control the game while you look for Rafaam. Watch how much you Life Tap despite the amount of healing cards there are in this deck. Try to wait and shuffle in as many cards as possible with your Plot Twist Elekk combo.
This Control Warlock deck is not only fun but effective.
The main goal is to use Plot Twist with an Augmented Elekk to add more cards to your deck as well as complete the quest, get Hakkar, the Soulflayer killed, and play Arch-Villain Rafaam to get rid of the Corrupted Blood in your deck. This is where Supreme Archaeology needs to be finished so you can draw a 0 cost Legendary every turn.
Fel Lord Betrug is there to help deal with a large board if needed as well as another way to possibly kill Hakkar. Siamat isn’t required but really helps in several different situations
I currently am 4 – 2 (67%) with both losses being to a Quest Paladin. If you’re not rich with dust I would not recommend stretching for this deck, but if you have the cards have fun watching your opponents deck kill them or watching them concede.
Legendary Substitutions:
The deck will not work without the following: Hakkar, the Soulflayer , Arch-Villain Rafaam , Supreme Archaeology.
Dark Pharaoh Tekahn helps so much but if you don’t want to make it you could possibly add another Plague of Flames
Zilliax could be replaced with another Siphon Soul or Lifedrinker for the healing.
Fel Lord Betrug could be replaced with another Rotten Applebaum
These are suggestions so please do what you think is best for your deck.