Quasar Sonya Rogue (with Health Drinks)

Class: Rogue - Format: pegasus - Type: combo - Season: season-128 - Style: ladder

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Mulligans

Hi! i am a regular top 1k Legend player that played over 200 games with many versions of Quasar Rogue.

The main 2 versions ive seen and played are Combo and Asteroid Rogue using Quasar to setup an insane turn 4, 5 or 6 to OTK the oponent. The main problem with these versions is that they do nothing on the early turns, thus losing to any and every aggro deck they face. On top of that, they need to highroll Quasar and highroll drawing power after or location/weapon before playing it. This makes the deck super inconsistent. But there is a third problem i noticed, and its that its damage isnt enough sometimes to kill DK/Warrior/Druid since they generate a lot of armor.

Thus, i shifted to Sonya + Griftah/Incendius. The deck feels better, you have more damage, and different (not less) ways to draw your deck now. The deck could now face armor/hp generating decks, but still hard lost to aggro. Therefore, i present to you all, the current version which is by far, the best so far!

This version uses Health Drinks, Tar Slick and Fan of Knives to survive the early game, while still containing all the combo and drawing pieces needed for the OTK to happen. Your consistency on playing Quasar pre turn 6 is still the same. But you do lose a bit of drawing power as we dont play Mic Drop anymore.

You either win with Asteroids, by doing a Sonya > Cover Artist > Griftah Combo, or by Shadow stepping your Incendius and playing Sonya > Scoundrel > Incendius.

There’s an argument for playing Bounce Around and Mic Drop, which i had to cut to fit the Maestra + 2 Health Drinks. But with a 71% winrate after 20 matches, this deck has been doing just fine without them!

Mulligan Guide:

As a default, you should hard mulligan all your cards for Quasar. If you have it, then mulligan for Prep/Location/Weapon in that order of importance.

If you are facing Aggro, keeping a Health Drink is adviced, but i wouldnt recommend to mulligan for it exclusively.

Early game:

On the early game, you want to setup t2 Weapon into t3 Location into t4 Prep > Quasar. if you go second (the deck LOVES going second), then you aim for t2 Weapon into t3 coin > Prep > Quasar. Those are your best early game turns. You are realistically not going to get these hands very often. If you dont have Quasar, try to draw into it, but if you have to choose between controlling board or finding a Quasar that might be at the bottom of your deck, then choose the first one. And if you have to choose between playing Quasar or a Location, play Quasar.

Oracle is your best bet to finding Quasar. You have 1 use of Shadowstep on early, dont waste the second one, you want it for Incendius or to fix a mistake later on. You can either Shadowstep a Moonstone Mauler (Asteroid guy) or Oracle. If you have Oracle Shadowstepped (costs 1), you are adviced to play Oracle > Quasar, as you will draw 2 spells right away. This is realistically done like this: t5 Prep > Shadowstepped Oracle > Quasar. or after coining out Scoundrel on t4: t5 Shadowstepped Oracle > mini Scoundrel > Quasar.

Mid game:

Alright, we played Quasar, now what? We dont look to OTK right away, if you have location, wait till the turn after Quasar to start using it unless you are gonna die that turn of course. Right now, we are only looking to stabilize and find our combo pieces. You want to use all your drawing cards first, before using your location, as it will decrease the chances of getting a dead draw that would prevent your location from reopening.

Here in the mid game, we want to clear their board, do some damage with asteroids, and if we can kill, good, if not, setup to kill next turn.

OTK combos:

The OTKs are either Sonya > Cover Artist copying sonya > Play 0 mana Sonya > Griftah > 0 mana Griftah x3. Trying to find the “deal 6 damage” amulet, into blasting their for 6*4*(number of pendants), upwards of 94 damage for 7 mana!

Realistically you are not going for the full FULL combo since you wont have board or hand space but its almost always enough to kill with whatever you get.

The second combo comes from playing Incendius on the Midgame, then Shadowstepping him for this turn where we play Sonya > Cover Artist > Sonya > 2 mana big Scoundrel > Incendius x3.

If you dont have Shadowstep you could also do Incendius > Sonya > Cover Artist copying Incendius > Incendius.

If you dont find lethal with the eruptions that turn, wait for the incendius to buff them and go for the win next turn.

Good Cards that could make the list if you want to edit it to you liking:

“Mic Drop” for more draw power, “Bounce Around” for more combo and damage cieling, “Bloodmage Thalnos” for more spelldamage.

E.T.C.: This one is an interesting one. It will let you get 1 mana cards without the cost reduced so it could allow you to play Sonya + Valeera’s Gift > Deadly Poison. My recommendations are either (Valeera’s Gift + Breakdance + Ceasless Expanse) or (Valeera’s Gift / Agency Espionage / Tess). The first E.T.C. wants to be copyed by Sonya and gives you multiple Ceasless Expanses if you can copy Breakdance after Sonya. The second E.T.C. helps your fatigue. Both versions give you more damage with Valeera’s Gift and fix your lategame problems in different ways. I personally didnt find the extra damage needed so i ended up cutting him, but the lategame used to help a lot against armor stacking/ health generating opponents. My preferred version is the second one

End note:

Thats all from me! Hope the guide helps you play Quasar and get more than 40% winrate which is what i used to have with the Combo/Asteroid versions hahaha. Atm of making the guide the deck has +60% winrate on top 1k Legend, hopefully you can replicate its success! Enjoy! 🙂

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  1. Corran9
    November 20, 2024 at 11:22 AM

    I cannot get this deck to work. Everyone kills me before I can do anything. Either I get quasar early, but then I have an empty hand and no defenses. Everyone else seems to have their decks up and running by turn 3 or 4, and I get slaughtered. Even if I don’t get quasar early, my hand is mostly clogged with cards i need AFTER i play quasar, and I can barely defend myself. What do?

  2. BIackBear
    November 7, 2024 at 2:02 PM

    Are there any cards I could cut to make it a bit cheaper dust wise?