Mulligans
General Mulligans
THIS DECK HAS INSANE TEMPO.
Your job is to keep up the pressure, just play a good curve in order to land your buffs or Biggun on turn 4-5 and find and play your Order in the Court around turn 6 to drop your Lightrays, and have Cariel on 8 and Countess + one invitation on 9, and Bridge + at least 2 invitations on 10.
CORE SYNERGIES - The Vindicator pulls mostly the Jury Duty, which is a baseline 7/5 on turn 3, or finds your Order. Knight of Anointment always pulls Invigorating Sermon, that juice up your Lightrays wherever they are, and also buff a wide board on 4 or 5.
Caravan on curve or even with coin sticking can be game winning with Jury Duty follow up. Dun Baldar Bridge on curve can also be game winning, so consider keeping it if you can set up a way to fill your board efficiently in the next 2 turns.