Pure Libram Paladin – Slysssa – Ashes of Outland
- 1Aldor Attendant2
- 2Air Raid2
- 2Hand of A’dal2
- 2Libram of Wisdom2
- 2Murgur Murgurgle1
- 2Subdue2
- 3Aldor Peacekeeper2
- 3Bronze Explorer2
- 3Consecration2
- 4Ancestral Guardian2
- 4Lightforged Zealot2
- 5Aldor Truthseeker2
- 5Libram of Justice2
- 7Lady Liadrin1
- 7Lightforged Crusader2
- 9Libram of Hope2
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I’ve played about 20 games with the deck at this point, and it’s worked very well, but there’s definitely room for refinement. The biggest thing the deck lacks is raw card draw. It can generate tons of cards, but you need to get to that point first. The problem is that Paladin’s seriously lacking in card draw. I’m considering Call to Adventure, which would draw you a buffed Aldor Attendant, which is such a key card for the deck’s strategy, or a Murgur which would be a 4/3 with divine shield. As for what to cut, the worst card by far in my experience is Air Raid. Most of the time, I’d be fine just using hero power instead. The taunt rarely matters because of how easily they are killed by aoe.
Another option would be Blessing of Wisdom, which synergizes with Lady Liadrin, or Hammer of Wrath for some targeted removal.