Pogo v0.40 / “Balancing Act” (Season 53/Standard)

Class: Rogue - Format: raven - Type: midrange - Season: season-53 - Style: ladder

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Deck Import

Sorry to keep you all waiting, it’s been a rough season.

After 39 failed ideas, I’m really feeling this list, and I wanted to post it, even before a full write-up. I’m still testing, but I just wanted to get this out there to share with my tinkering Rogue brethren and other interested peeps before the season ended.

On a short note, I’m currently calling this “Balancing Act,” because I haven’t had reasonable amounts of success going heavy in either healing/taunt/Combo/control/beatdown, and I’m currently toying with toggling the slider bars on each of those concepts.

I’m still testing, and won’t do a write-up for maybe a week or so, but if there are any specific questions any of you have, I’ll probably take the time between games to answer them, since I don’t completely hate the attention. > . >

Enjoy!

Also let me know of your experiences if you play with this list, as it will probably help me too.

Play Strategy

  • Mully and play to put stats on the board, and to take theirs off. Throw Edwin VanCleef and Preparation back in the deck as well.
  • Throw all your combo pieces back into the deck, as well as your Mountain Giant, since all of your win conditions won’t have any reliable consistency or traction until you get to pop at least 1 Sprint/Myra's Unstable Element.
  • Prioritize stabilizing board, even to the point of saving your dagger charges for minions only. Play card draw only when you have breathing room or have no choice.
  • Don’t worry about losing Augmented Elekk, or playing SI:7 Agent just for the 3/3 body. Stabilize.
  • Aside from that, it should be pretty simple. Put the most thought into the turns you play Academic Espionage or Myra's Unstable Element, since there’s a bit of anti-synergy if you thicken your deck (but the 1-cost cards give you great tempo and make good combo pieces, so consider that) and you’ll need to live through the exhaustion if you want to win if you don’t have a deck-filler.

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6 Comments

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  1. CD001
    August 28, 2018 at 4:56 AM

    Personally I’d focus on one thing or the other … you’re kinda between Miracle and Bounce (Quest/Pogo) themes at the moment – with far more emphasis on Miracle. With this deck I’d probably ditch the Pogo Hoppers and Lab Recruiters for Elven Minstrels and Vilespine Slayers.

    Though with the Elekk in there you could chuck in a Seaforium Bomber or two … they’re not great but they do punish Mecha-Thun decks.

    • 2xDouble30 - Author
      August 28, 2018 at 7:24 PM

      Thank you for the feedback.

      I’ve also considered Seaforium Bomber, though in the end I decided that I can’t control my opponent’s draw, but as a tech choice versus Mecha-thun, it does seem rather wonderful.

      As far as focus, I see what you’re saying with the themes, and I’ve though those at one point or another. I’m not convinced with going too hard with the Bounce concept in order to make Pogo work, and I feel like decks that aim for thinning tend to look like Miracle one way or another.

      The last two versions I’ve played of this deck actually had Elven Minstrel and Vilespine Slayer, particularly a version based around Combo in order to stabilize board, which was my second most-promising concept (this one being the first), but I deemed Elven Minstrel and Vilespine Slayer too clunky for this deck, and instead aim to overwhelm with stats/incrementally creeping tempo advantage.

      Thanks again.

  2. Person
    August 25, 2018 at 9:59 AM

    This deck is unfeasible.

  3. dejotank
    August 25, 2018 at 5:49 AM

    Playing early espionage makes ur draws unconsistent and all that suffle cards makes the deck unconsistent too, u run out of steam eventually cuz u cant find ur card draw, preety fun deck tho

    • 2xDouble30 - Author
      August 25, 2018 at 3:27 PM

      Yea, Academic Espionage can do that. Fal’dorei Strider doesn’t, though!