I think it’s a great inclusion. The substitute would be upgrade, which, in most situations, will sit in your hand until you have a weapon to use it on. Frightened Flunky adds an additional card to your hand much in the way that Town Crier or Sky Raider would, allowing you to continue to build board presence. Not to mention the taunt minions will protect your Southsea Captians.
What Tweedle said. Think of it like a slightly more aggressive Stonehill Defender–it’s awesome on curve (this archetype otherwise doesn’t have a lot of strong Turn 2 plays), and the discover mechanic means that early-game you can fill a tempo slot that your mulligan missed and late-game you can drop 2 taunts on the same turn.
I also like cutting to a single Arcanite, Hoard Pillager, and Faceless. Not sure if that’s become standard or not, but it wasn’t ~2 weeks ago when I was playing Pirate Warrior and I had a lot of lost games just because my hand was full of the aforementioned.
Why the Frightened Flunky? It seems kind of odd there.
I think it’s a great inclusion. The substitute would be upgrade, which, in most situations, will sit in your hand until you have a weapon to use it on. Frightened Flunky adds an additional card to your hand much in the way that Town Crier or Sky Raider would, allowing you to continue to build board presence. Not to mention the taunt minions will protect your Southsea Captians.
What Tweedle said. Think of it like a slightly more aggressive Stonehill Defender–it’s awesome on curve (this archetype otherwise doesn’t have a lot of strong Turn 2 plays), and the discover mechanic means that early-game you can fill a tempo slot that your mulligan missed and late-game you can drop 2 taunts on the same turn.
I also like cutting to a single Arcanite, Hoard Pillager, and Faceless. Not sure if that’s become standard or not, but it wasn’t ~2 weeks ago when I was playing Pirate Warrior and I had a lot of lost games just because my hand was full of the aforementioned.