Mulligans
General Mulligans
There is two paths i like to play with this deck. Stormforged axe into 2-drop into 4-drop (preferably weapon related minions); or 2-drop into mana tide totem into 4-drop (preferably non weapon related minions). Then the best play is doomhammer on 5 into 4-drop on 6.
Improved version of my previous shudderpirathun shaman (name changes over time), featuring Shudderwock , C'Thun , and lots of pirates in a fairly unsuccessful aggro-tempo-combo-control deck.
Now seriously, the deck is very strong and could easily beat a lot of standard decks, but in wild you may encounter many decks that actually win on turn 1 or decks that can snowball very easily. There’s also Dirty Rat on wild, but is not that a big problem due to the heavy minion style of the deck.
The deck is designed to be played very tempo and most games can be won before actually playing shudderwock or c’thun. C’thun is not the big part of the deck thus i only included 4 c’thun buffing minions, but shudderwock can recast those buffs if needed.
The big combo of the deck is to play shudderwock after you played c’thun and most of your pirates (you also need to have a weapon equiped, but you will have one most of the time). Then Shudderwock will buff your weapon and buff himself by recasting all your pirates battlecries, and then will recast c’thuns battlecry wich will easily kill your opponent. (though if you’re very unlucky c’thuns battlecry will come first and you wont be able to do anything, but you can still win due to the tempo style of the deck).