Mulligans
General Mulligans
Pretty simple mulligan, just mulligan for early game (MINIONS ONLY, no spells). The spells you want to draw later for reach and removal, you want early board presence with minions. Keep SI:7 Agent if you have the coin for very efficient turn 2 removal.
Control the board early, but transition to the face when you know you have the reach to finish them off. Save coin for triggering combos, such as SI:7 Agent most of the time because of how many combo cards there are in the deck. And remember that a 3-attack weapon on turn 3 with a Naga Corsair on turn 4 will allow you to gain massive tempo with a free Dread Corsair.