Mulligans
General Mulligans
Curve out. Turn 1 Firefly into turn 2 HP into turn 3 Thug, turn 4 Strider turn 5 Flame elemental Agent.
Control Mulligans
The infinite combo goes like this- Play Ticket Scalper, followed by a Lab Recruiter and Valeera's Lab Recruiter on the other Recruiter. The next turn, play Hooktusk, summoning the 3 Scalpers. They rush in and overkill, drawing you 6, hopefully drawing you a recruiter, which you then use on Hooktusk. You can skip on attacking with one of the Scalpers to instead hope to draw one or two Hooktusks.
Refill using Hooktusk to summon out Ticket Scalpers and Cursed Castaways, possibly even along with Sharkfin Fans which summon more pirates by using Spirit Of The Shark. You can go infinite with Lab Recruiters using Valeera, and start shuffling more Hooktusks and pirates so you can get them out again and draw more. 1 Hooktusk draws potentially 6 cards, but only potentially 4 after your castaways are gone. Wanted! is in the deck so you can guaranteed have a coin; Play Hooktusk with Shark on the board, coin, and then prep cannon barrage for 21. In the early game play like any miracle rogue.
A) This is not a Miracle Rogue list.
B) Why would you run Baleful Banker over Lab Recruiter?
A) What in your mind is a Miracle Rogue list?
B) Because it slipped my mind and something made me think that Spirit Of The Shark was required just because it gave a Brann effect.
A Rogue list that runs Gadgetzan Auctioneer and cheap spells to draw. The deck has been pretty well-established as that for years. Some people have taken to calling Sprint lists “Miracle” as well, and while I disagree with that, this list doesn’t even run Sprint.
This is a combo deck, for sure, but Miracle is a very specific deck name
I don’t understand you. I replace the Banker with Recruiter and remove the “Miracle” from the name at the time of replying to you- but you don’t remove your dislike