Mulligans
The basic idea of this deck is to replace the classic architecture of Hunter’s decks with early-mid beasts. I like the Spell Hunter and the Recruit Hunter and on top of that I really find the Fireworks Tech good.
I kept the fundations of Recruit Hunter (Kathrena Winterwisp & co) but it is not something I really I absolutely want to keep. Though I find the Witchwood Grizzly so strong against Aggro decks and it has to stay there.
What I find interesting here is that this deck has many cool combos that can create either card advantage or board control. Here are examples:
– Upgradeable Framebot + Spider Bomb: played on the curve it creates a huge 3/7 with a nice deathrattle. On turn 6 associated with Play Dead it is a nice removal that leaves a creature on the board.
– Weaponized Pinata + Fireworks Tech / Carnivorous Cube : produces an heavy card advantage while keeping correct creatures on the board. (The pinata is one of my favourite card of the expansion set)
– Classic Secrets package that allows you to keep the board in early game and upgrade the spellstone.
– Recruit package
I plan to create another version more Mechs / Tempo oriented with the new legendary