Paladin Whispers (Secret Pally)

Class: Paladin - Format: raven - Type: aggro - Season: season-58 - Style: ladder

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+13

Deck Import

Mulligans

General Mulligans

Always try to mulligan for a 1 drop minion.

Keep in mind, you only keep a secret during the mulligan phase if you've got Secretkeeper

Miss Mysterious Challenger?
Don’t play wild?? 
Tired of all these goddamn hunters???
Hit rock bottom and are prepared to be a degenerate????

Well, look no further, pal, for I have for you a deck which will allow you to climb the ranks of ladder just like a certain eunuch from a certain show about thrones would (with whispers and secrets) šŸ˜‰

This is Secret Pally! Test the wits and memory of each of your opponents by spamming pally secrets and hoping they f#ck up and play right into them (ngl a lot of people aren’t playing around secrets efficiently so this happens more often than you think it does hehe).

Folks, watch as that scummy hunter fumbles, red-faced, to make the correct play as you drop Secretkeeper on Turn 1 and cockblock their secrets. Watch them slowly sink into depression as they incorrectly play into a Noble Sacrifice instead of a Redemption. Watch their health slowly deplete as your Knife Juggler buddies pelt dagger after dagger at the faces of your enemies. Watch their blood spill onto the board as your Vicious Fledgling viciously assaults them. With the Blessing of Kings willing you forward, and the holy blessing of Sunkeeper Tarim, you will break past lowly ranks to win the Divine Favor of our Lord and Saviour, Ben Brode.

I’ve been wanting to test Mojomaster Zihi in this deck but I only just packed her and I don’t have much time to do so, so if anyone would like to test it for me, -1 x Argent Protector / -1 x Blessing of Kings for +1 Mojomaster Zihi

MATCHUPS:

Hunter

Against Hunter you should have a pretty even matchup. You should be able to win against most Hunter decks but you may find trouble against Deathrattle Hunters who drop Fireworks Tech early on. Make sure to think ahead and anticipate cards that Hunter almost always plays on curve, like Flanking Strike. Play your secrets right, play efficiently into theirs, and you should be able to take the win. Also keep aware that spamming your hero power throughout the game will only prove to be detrimental in the long run due to Unleash the Hounds.

Mage

Against Mage you’ll probably have a hard time. Odd Mage will ruin you with that hero power and Big Spell Mage has plenty of utility to survive against you. Tempo Mage is also a difficult matchup due to cards like Shooting Star and Cinderstorm so don’t get your hopes up.

Warrior

Surprisingly, Warrior matchups aren’t that bad. The majority of Warriors are playing Quest Odd or just Odd Warrior. Against Odd Warrior you’ll definitely have a tough time but if you don’t overextend yourself, aka spread your resources out throughout the game and wait for the right moment to push for damage, you should be able to win. Against the Quest variant, they’ll rely on their taunts and focus on pumping those out to complete their quest, which usually leads to their downfall.

Warlock

Warlock seems to be mixed as well. Zoo matchups are mostly determined in the beginning – if you drop Righteous Protector or Secretkeeper with a secret (with the coin), it may be enough to allow you to keep ahead for most of the game. Against Control Warlock and Cubelock you’ll probably find it difficult to finish them off due to the spellstone and other healing cards but sometimes you can get the better than them early on, especially if they draw terribly. Divine Favour should be able to refill and allow you to keep the pressure on.

Shaman

I haven’t had much experience against Shaman. In the few Even Shaman matches I’ve had it’s been a challenge to lead in tempo on the board, but the secrets as well as Call to Arms are a huge help in this regard.

Paladin

Against other Paladin decks it’s quite easy to win. I’ve only ever experienced one other Secret Pally and that was a cake walk since they didn’t seem to know what they were doing. There isn’t much else to say. Slower Pally decks (primarily OTK) have Time Out and that’s annoying but it isn’t that bad, and Even Paladin is usually an easy win.

Druid

Druid matches are non-existent (RIP Druidstone) but even if you do encounter a lone straggler it shouldn’t pose a problem, from what I can say about my few matches with the no-longer-Blizzard-favourite.

Priest

matches arenā€™t usually difficult. Divine shield (from both Argent Protector and Unidentified Maul can help greatly against Duskbreaker. Make sure to find the right balance in board size (aka donā€™t spam hero power too much) as you need to play around three cards: Mass HysteriaPsychic Scream, and Spirit Lash. Unless itā€™s Aggro Priest, you shouldnā€™t have trouble if you keep these cards in mind.

Rogue

Lastly, there’s Rogue. Odd Rogue is an immediate loss, just like Odd Mage. There’s absolutely no way to win so I just insta-concede here. Against Deathrattle Rogues, sometimes it can be a pain to deal with Blightnozzle Crawler and its 1/1’s but Call to Arms is your saving grace I guess. The 7/7 mechs from Mechanical Whelp can be dealt with by destroying the 2/2’s and playing Sunkeeper Tarim but that seems to be my only advice here. In the rare instance you find a Malygos Rogue, face is the game. An easy game.

Leave a Reply

11 Comments

Discuss This Deck
  1. Hort
    January 6, 2019 at 12:54 PM

    Super fun deck and the only one Iā€™m finding success with in the current meta.

    Iā€™ve tried subbing both Litch King and shirvallah the Tiger for Train had good luck with both but found Litch King gave me a little more staying power. Plus pulling anti-matter shell on a developed board is almost an instant win.

  2. InfernoDragon
    January 1, 2019 at 8:57 AM

    Hey! I absolutely love this deck and want to play it, but I donā€™t have Sunkeeper Tarim. Is there any way to play this deck without him?

    • JRbbx - Author
      January 1, 2019 at 4:37 PM

      You can technically play without Tarim, yes, but itā€™s a big loss tbh. I donā€™t know if Iā€™d recommend crafting him as heā€™ll rotate in April. You can replace him with Leeroy, Mojomaster Zihi, or realistically any aggressive card that you wouldā€™ve seen in the Kobolds and Catacombsā€™ Aggro Pally decks, like Blessing of Might or Lost in the Jungle (which benefits greatly from Tarim if you donā€™t draw it really early). Maybe a Spikeridged Steed could work. If you try out any of these, let me know how it goes, Iā€™m always trying to improve my decks šŸ™‚

      • InfernoDragon
        January 2, 2019 at 2:09 PM

        Thanks for the suggestions. Iā€™ve tried a bunch of them out and some other cards as well, and Iā€™ve been able to rise from rank 17 to 12 without Tarim. Here are the best ones:

        Blessing of Might/Leeroy: These two are the best fits Iā€™ve found. Without Tarim, the Warlock (especially control and cube) matchup gets a lot harder. These have been really helpful for hammering through the voidlords and keeping the pressure up

        Lost in the Jungle: Even without Tarim, the is a great way to keep the pressure up and is great for the boosts that come with Unidentified Maul and Funglemancer. Only issue with this one that is keeping me from using it is that secrets like redemption can be wasted on the recruits

        Repentance: I didnā€™t think this would work, but it has been a huge help against Odd Warrior (especially the quest version) and Control Warlock. It is much better if you can draw it early and keep it until the late game. It has one major downside though: it is completely wasted if spawned by Bellringer Sentry

        Currently, I am trying out consecration as an option against board flood decks like Odd Paladin and Even Shaman, and ill try out Mojomaster if I ever have the dust to craft it. Thanks so much for this awesome deck and I hope you keep making great decks like this in the future.

  3. Jack
    January 1, 2019 at 6:07 AM

    I don’t tend to leave comments but I take my hat off to you sir. Absolutely savage deck, played 5 games won 4 (even against Odd rogue). I’ve learned with this deck is that you need to be very disciplined when playing and not running out of cards too early.
    I also love the detailed description in this ????

    • JRbbx - Author
      January 1, 2019 at 4:26 PM

      Thanks for the comment, I appreciate it a lot šŸ™‚
      I guess Iā€™ve just been super unlucky against Odd Rogue as by turn 4 their board is too much for me to handle – not even Call to Arms could pull me back. Iā€™ll definitely try to stay in my Odd Rogue matchups now!

  4. Lentilsoupboy
    December 30, 2018 at 12:38 AM

    Nice idea dude defo gonna try this deck. Love the detailed description also šŸ™‚

    • JRbbx - Author
      December 30, 2018 at 7:05 AM

      Thanks dude, let me know how you go!

      • Lentilsoupboy
        December 30, 2018 at 1:24 PM

        Well only done 3 games so far. 1st Quest Odd Warrior that somehow I managed to win.
        Think this deck won’t work because of the strength of hunter as next 2 games I played a Odd Rogue and Mage and got blown out because of Chief Inspector lol which is probably a tech pick for hunter and not secret pally. Think a lot of hunters are running flare now too.

        Still a fun deck and good idea. I’ll keep playing a few more games and hopefully get some hunters.

        • JRbbx - Author
          December 30, 2018 at 6:48 PM

          Keep going mate, you’ll get there. I’ll update the description with matchups now.