This version of overheal priest has many different ways to beat the enemy my favorite being ambient lightspawn + hidden gem and careless crafters giving two +3 health heal spells. If you draw well then you go turn 1 fan club, turn 2 hidden gem, turn 3 careless crafter (who dies before next turn), turn 4 ambient light spawn (+2/2 to gem for finale) use location for another 2/2 both heals from crafter for spawn (another 4/4 for gem) and then the gem attacks being a 10/10 turn 4, and finally gem triggers ability becoming a 12/12. And if you don’t draw that package then you can fall back on hedanis overheal. I usually focus on injured hauler for hunter matchups since they have a lot of low health minions. For warrior head is usually does the best to grind through all their armor. Overwise just play on the curve trying to maximize overheal potential. Also Marin is really strong drawing 3 cards that cost 0 and since everyone is playing them you can usually get a second from puppet theater. There’s a lot of goodies in the deck. Not entirely sure what style of deck this counts as if I had to guess it would be midrange since it has late game and early game potential could also be consider tempo?
Overheal Priest
- 1Crimson Clergy2
- 1Fan Club2
- 1Flash Heal2
- 1Funnel Cake2
- 2Creation Protocol1
- 2Hidden Gem2
- 2Holy Springwater2
- 2Power Chord: Synchronize1
- 3Careless Crafter2
- 3Heartthrob2
- 3Holy Nova1
- 3Injured Hauler2
- 3Love Everlasting1
- 3Pip the Potent1
- 4Ambient Lightspawn2
- 4Heartbreaker Hedanis1
- 4Puppet Theatre1
- 7Aman’Thul1