It’s a really good card in this card. However, Arch-Thief Rafaam used to be a replacement. I wouldn’t recommend it as it is really bad against aggro matchups.
In Tempo, you take what you feel you need. If you have the cards to deal with aggro, then take something that will help you close the game faster, life tap for more resources, steadyshot. Otherwise, take priest heal to offset the aggro damage. In control matchups, same thing, you take what you feel you need, if you have a lot of strong early cards, take hunter hero power to close out the game faster, or heal/Fireblast to help with trading more efficiently in the mid game/ or Life tap to keep your resources up. Basically the tiers of hero powers should be as the usually are: Life Tap is the almost always good, Fireblast and Hunter are second best choices, and heal and druid are considered 3rd best. Shaman is meh and only situationally good (taunt totem etc.), and avoid paladin hero power altogether. Keep in mind if you take Fireblast, you can ping your own Grommash for a 10 damage charge as a finisher or otherwise.
Hi, constantly i used to check website posts here in the early
hours in the break of day, since i love to find out more and more.
Nya Real Madrid Fotbollströja
Any replacement for Varian? Or is he the whole point?
It’s a really good card in this card. However, Arch-Thief Rafaam used to be a replacement. I wouldn’t recommend it as it is really bad against aggro matchups.
I meant deck haha
Which hero power are you trying to pick with Sir Finley?
İ dont know but if u need control take priest or u need much aggro take hunter or warlock maybe mage for some cards
Or change finley with don
In Tempo, you take what you feel you need. If you have the cards to deal with aggro, then take something that will help you close the game faster, life tap for more resources, steadyshot. Otherwise, take priest heal to offset the aggro damage. In control matchups, same thing, you take what you feel you need, if you have a lot of strong early cards, take hunter hero power to close out the game faster, or heal/Fireblast to help with trading more efficiently in the mid game/ or Life tap to keep your resources up. Basically the tiers of hero powers should be as the usually are: Life Tap is the almost always good, Fireblast and Hunter are second best choices, and heal and druid are considered 3rd best. Shaman is meh and only situationally good (taunt totem etc.), and avoid paladin hero power altogether. Keep in mind if you take Fireblast, you can ping your own Grommash for a 10 damage charge as a finisher or otherwise.