One Holy Ripple

Class: Priest - Format: dragon - Type: aggro - Season: season-66 - Style: ladder

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  1. GodlikeGamer
    September 21, 2019 at 6:15 AM

    I would replace both the Ripple and the Extra Arms, and here is why. Holy Ripple is great for Murlocs, but the pyromancer is already there for that. And Extra Arms is just a bit too slow. Card draw is essential, so at least one Acolyte of Pain would be highly beneficial. The other spot (the ripple spot, is best filled with a Potion Vendor due to it’s synergy with Bwonsamdi and your Clerics. This helps thin out your deck to get to your combo, and it still provides the mass heal that comes with your Holy Ripple. Let me know what you think.

    • Glacier - Author
      September 23, 2019 at 10:10 AM

      Thanks for bringing this up, I was wondering the same thing. After some trials with this deck the Acolyte seems like a good inclusion especially for drawing. I may try taking extra arms out, but I think there is some value in buffing up 1 mana minions to fight for board control (or midgame turns), Lightwarden, Tolvir, and Cleric are the best targets for minion vs minion combat after being extra armed. Another problem is Mind Control Tech. Using a Potion Vendor against Quest Shaman may (not for sure) lead to something valuable being stolen, of coarse you can plan around that, but the likelihood of that happening is higher. Being a 1/1 makes comboing off the Vendor rather unlikely, but I do get that you are saying that it is for card draw and deck thinning (Bwonsamdi is a good idea). It may be more than likely that the example is the most optimal one though.

      Also just note that I have mostly experimental decks here, and absolutely don’t mind discussing how things can work. I like making decks or tweaks of decks (for example I just made an overload Shaman which could use tweaking).