Mulligans
General Mulligans
At least all the turn 1 are a keep unless southsea dekhand. (one turn one is enough)
Hench clan thug is the turn 3 you keep all the time, vicious fledging is a keep if you have already a turn 1, SI-7 is a keep with the coin against aggro deck.
villespine could be a keep if you have the coin against control deck.
Van cleef is a keep with the coin.
Fungalmancer could be keep if you are already curved against hunter
This odd rogue has the classical odd rogue skeleton, the goal is still to aggro the opponent with early minions and strong damaged up to turn 3-5.
This version has the potential to stick the board thanks to deathspeaker and snapjaw shellfighter.
Deathspeaker will keep your board when you trade, it will be helpfull against aggro and mid deck like hunters.
Snapjaw shellfighter do the same job and protect your board against control deck which increase the winrate.
Actually top 200 with this version, hope it will bring you there or higher.