Mulligans
Kind of a midrange deck, that seeks to control the board with the help of strong magneticed mechs that can trade efficiently along with the use of Supercollider to clear medium to massive menaces if they appear.. Because with a high enough armor, even hitting big taunt like The Lich King to force it to fight his neighbours should not be that punishing.
i have my doubts about Darius Crowley (the only minion other than Baku that is not a mech) but i think he is strong enough to keep because of his great trading capacity.
Mecharoo and Eternium Rover are meant to be the early drops that help you keep control at the start of the game, and if they survive to T3, ideally recieve a Bronze Gatekeeper.
Brawl is here just in case one loses the table on the first few turns, it should help stabilize the game and go back to the fight.
Dr. Boom, Mad Genius and Omega Assembly are meant to help in the long run by giving you value and options in the case of a game against a control deck. I know Dr. Boom does not benefit from Baku the Mooneater, but his HP is better and should be considered an evolution.