A combination of my favourite Big Hunter Recruit and “Big Boom” this deck is born oit of lots of refinement.
The main kill combo is: turn 7 drop Flark, turn 8 drop Necromechanic then void ripper for 16 face damage (21 if Flark isn’t killed).
The secondary conditions are the cubes……cube anything in the deck from King Krush (for ultimate carnage) to spider bots or Clockwork Automaton (two automatons mean your hero power does 12 face damage), a Grizzly for a mega board of annoyance or the classic Devilsaur.
When Mulliganing, try to keep at least one DR trigger (preferably Terrorscale stalker for board presence) then swap out what you might need depending on your opponent. (E.g. keep the Ooze vs Warrior/Rogue, but ditch against Mage/Warlock).
Then just have fun and and wait for their submission!
Other synergies include Void ripping a board of Witchwood Grizzlies (turns a 3/12 into a 12/3 for potential lethal).
Had great success so far, let me know any feedback.