Mulligans
General Mulligans
Against Aggro keep swipe, plated beetle or crypt lord
Against Control keep Master Oakheart and any ramp cards
The rest can be kept or tossed back as you see fit.
The idea of this deck is to try and ramp up and use taunts to bide your time until you can run 1 of 3 major plays.
Play 1: at turn 9 Master Oakheart
he will pull 1of acolyte of pain, crypt lord, Master Swordsmith or Trog Gloomeaters for 1 attack minions, 1 of addled grizzly or Ixlid Fungal Lord for 2 attack minions, and 1 of greedy sprite (not ideal keep this card in hand if possible), Ironwood Golem, Mirekeeper (not ideal keep this card in hand if possible), Grizzled Giardian, or Hadronox
Play 2: at turn 9 Hadrox
There are so many taunts in this deck that no matter when you play this card you will be getting value a level 9 or save it until you have naturalize if you are worried your opponent may have a way to silence it
Play 3: at turn 10 N’Zoth
He will bring back hopefully some combo of loot horder for more card draw, plated beetle for more armor,greedy sprite, grizzled guardian, and your prime target hadronox
There are also alot of crazy fun combos which takes advantage of the recruit mechanics of this deck. For expample if you have either Ixlid, Addled Grizzly, or the Crypt Lord on board or hiding behind a taunt and then pull a recruit off the chain reactions get crazy.
If you need a good finish the Ixlid Leeroy combo does 12 charge damage or potentially more if there is an addled grizzly down as well.