Mulligans
General Mulligans
Mulligan for your Board Control Minions.
If you have the Coin, Coin + Hero Power (first round) and Flametounge Totem (second round) is a nice turn.
Hey Guys,
this is my Totem Shaman. The goal is too flood the Board with your Totems and finish them with Thunder Bluff Valiant or Bloodlust. The big point here is the card Garrison Commander. It is a solid 2-drop wich allow you to play 2 Totems in one round. In combination with Thunder Bluff Valiant this can be a destructive turn.
Control your early game with Zombie Chow, Totem Golem and Feral Spirit, build a solid board and finish your enemy. Loatheb can buy time and Dr. Boom or Al'Akir the Windlord with a Flametongue Totem and/or Rockbiter Weapon can be strong finishers.
In control matchups you can play your Garrison Commander in turn 3 if your enemy played an removal yet or you think he don’t have one. In turn 4 you can use your hero power twice and play a 6/6 Draenei Totemcarver next round. Beware, that your Draenei Totemcarver don’t get over 6/6 because of Big Game Hunter.
Have fun and post your opinion!
Garrison is to flood the board.
Maybe a second Creeper and a Piloted Shredder Could Work.
What should i play when i dont have garrison commander ?
btw is it still worthy without it ?
Maybe Muklas Champion? Idk