Mulligans
Typically Murlocs scream onto the board, and they either kill your opponent, or your opponent clears them. Either way, the game ends quickly. Rise of Shadows introduced Soul of the Murloc and Underbelly Angler to give Murloc Shaman better value so that it can live past the first road block. With Sludge Slurper helping to bridge the gap between murloc and overload style decks, I’ve put some powerful overload tempo effects in so that you can still win in aggressive mirrors even if you lose the board at some point.
Gameplan
You may have more gas than usual, but your game plan is still to stick murlocs, buff them, and hit your opponent in the head. It’s just that now when they clear your board, you do it again.
In aggressive mirrors, you actually have a lot of board control tools due to the overload package
Card choices
The deck is largely split between murloc and overload packages, so let’s take a look at them
Murloc Package:
- Murloc Tidecaller – snowballs, good.
- Sludge Slurper – playable on 1 and curves into the lackey it produces. Also wears 2 hats and is playable with your overload effects
- Toxfin – insane with Soul of the Murloc. Good in general for getting through big dudes or taunt dudes. 2 might be too many, but Crackling Razormaw has showed us the potential of poison on little dudes so I wanted to try 2.
- Ghost Light Angler – sometimes mediocre, but absurdly powerful with Underbelly Angler if you need to refill later in the game. Might cut 1.
- Underbelly Angler – absurd. 3 health is a lot on a 2-cost murloc, and it is a must remove threat. Every turn it’s on the board you generate more gas.
- Coldlight Seer – staple, sticks your dudes, good
- Murloc Warleader – staple, SMOrc with your dudes, good
Overload Package:
- Zap! – excellent board control in aggressive mirrors. Activates your overload synergies for “free”. Starts your Spirit of the Frog spell chain.
- Lightning Bolt – another potential early board control tool, but can also go face.
- Likkim – when it’s active, it’s literally better than unnerfed Fiery War Axe.
- Lava Burst – kills a midsize minion, turns on your synergies, or goes face for lethal.
- Thunderhead – strong threat that shifts attention away from your murlocs. Tokens are very strong with Flametongue Totem.
MISCELLANEOUS:
- Flametongue Totem – not super confident that this is still playable after the nerf, but if it is, it would be in this deck. Strong with Thunderhead and Soul of the Murloc. Reasonable otherwise.
- Spirit of the Frog – only 2 of each spell might not be enough for this to work, but you can theoretically chain from Zap! through to Lava Burst, which seems powerful.
- Bloodlust – kill ’em
Other options:
- Hagatha the Witch – obviously the AoE and cost aren’t consistent with the general gameplan which is why it’s not in here, but with Underbelly Angler maybe you could shift gears in a late game and just out value them with your hero card.
- The Storm Bringer – like Bloodlust, but instead of killing them now, you kill them later.
Another option is to drop the overload/Spirit of the Frog package and go in a more murloc-heavy direction. Here are some options to consider there:
- Scargil – I don’t like him in this deck because I think he’s a little slow. He seems best on turn 6+ to help you refill the board. This deck can stay in the game when it loses the board with the overload tempo package, but a murloc-focused deck can’t, so this is important there. Also, we’re going to be running so more expensive murlocs in a murloc centric list, so his effect is also more potent.
- Grimscale Oracle – when everything is always a murloc, this is a little better.
- Nightmare Amalgam – perfectly fine card, nutty with Scargil on the board.
- Murloc Tastyfin – again, in a murloc focused deck, you have to be able to refill after a clear. if you’re ahead on board on 4, which is your goal, you play this and don’t feel so bad about them clearing you. Also nutty with Scargil