This deck is from Blizzard’s Off-Meta Spotlight #6, here’s what they had to say about it:
“Starting things off, we have Moxis from the EU server. Mixing some mechanics from The Witchwood with a few tricks from Kobolds and Catacombs, Moxis piloted this deck to an impressive 63% winrate over the course of 76 games. Utilizing cards such as Witching Hour, Silver Vanguard, and Carnivorous Cube, this deck looks to bypass the Battlecry restriction of Charged Devilsaur, sending it directly at your opponent multiple times throughout the match!”
Met this deck as a zoo warlock, seriously caught me by surprise considering every druid recently is spiteful/taunt
This deck is not working at all. Win rate ~10%… stats get from more than 35 games.
maybe you’re just trash, thought of that?
I have this deck with my own little tweaks here and there, and I have a winrate of 70%, and thats from over 100 games
For those of you that keep saying that this deck is trash and makes no sense; the concept behind it is similar to Cube Taunt Druid with Hadronox. You cube the Charged Devilsaur and keep bringing it back using Withcing Hour. Pretty simple really. Cool deck! Excited to use it!
i think this deck is trash. I cant imagine this deck beating anything except.. maybe priest. and maybe warrior.
Blizzard literally said that the deck got a 63% winrate and made it to legend. I’m more inclined to believe that you don’t understand it.
I made it to rank 8-ish last month with a very similar deck, operating on the same theme. If I were a better player, and able to grind the games out, I could have made it to at least rank 5 with this deck, and ultimately legend. However, I caved and played cubelock. Oddly enough my most favorable matchup with my version was against spiteful druid, and I didn’t fare badly against paladin either. Definitely a touch matchup with Cubelock, though. It also beats tempo mage, most of the time, so it has that going for it. I say give the deck a try and see what you think before you trash it. Not only was it a very solid deck to climb with, it was thoroughly enjoyable to play, too!
What’s the strategy against control/cube lock with this? I can get past two voidlords well enough, but once they and all their little taunt buddies come back from Guldan, I struggle to find a win condition. Not to mention full combo is only 21 damage, which he can heal away in a turn.
Seems to be just a worse Cubelock in a lot of ways. Just something else you can play that is probably less targeted (like weapon removal for skull won’t affect your combos here).
It is definitely a tough matchup. Between your card draw and ramp, you can sometimes just barely eke out your win condition before they have time to set up a voidlord/get Guldan/kill you with doomguards. I ran a one-of mossy horror to help clean up boards of voidwalkers (and help against some of those pesky paladins), but I think this list is probably more optimal than mine.
So funny and very good deck 🙂