Mulligans
General Mulligans
Obviously keep the quest, and the explorer is excellent as a 2/3 for 2 draw a card. Murmy is a fine keep as he's a cheap quest activator, and cryptology is just plain busted.
This deck is an attempt to forgoe the kangor’s endgame, and instead have more early game reactive cards, and at the top end go wide with Exotic Mountseller+ Desperate Measures or a secret. The rest is about curving out with reborn minions and triggering the quest as early as possible. Baron Geddon represents an additional big clear for the end game once quest is completed. Redemption is actually a sweet card because of the interaction with reborn minions, they come back with reborn intact. This is a preliminary build, however, and any feedback on improving the list is appreciated.