Mogu Elise Druid
- 0Moonfire1
- 0Pounce1
- 1Claw1
- 1Crystal Power1
- 1Untapped Potential1
- 1Worthy Expedition1
- 2Crystalsong Portal1
- 2Dreamway Guardians1
- 2Power of the Wild1
- 2Wild Growth1
- 2Wrath1
- 3BEEEES!!!1
- 3Ferocious Howl1
- 3Landscaping1
- 3Savage Roar1
- 3Soul of the Forest1
- 3Swipe1
- 4Bite1
- 4Mark of the Loa1
- 4Wispering Woods1
- 5Elise the Enlightened1
- 5Starfall1
- 6Hidden Oasis1
- 8The Forest’s Aid1
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Couldn’t you just use floop to make an loop and ultimately get more board presence. Making surviving before combo easier and raising the chances that using the combo may kill your opponent.
I did think strongly about including Floop’s Goop, and if I were going to include it, I’d probably remove Crystalsong Portal first. Given that it’s a Reno-style deck (except for the Mogu in this case), pretty much any card that isn’t part of the Mogu combo is on the table for being subbed in or out, as far as I’m concerned.