Miracle Rogue Deck List Guide – Boomsday – August 2018

Our Miracle Rogue deck list guide for The Boomsday Project expansion and will teach you how to play this archetype. This Miracle Rogue guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!

Introduction

Miracle Rogue has been a deck archetype since before the Hearthstone Beta was even released, when players were testing out the cards on simulators. However, the basis for the more modern builds was popularized by Kolento in February 2014. The archetype has changed many times since then, and the original concept of growing minions comes and goes, but many features of Miracle decks have remained the same, especially their heavy emphasis on card draw and swing turns. One of the attractions of learning Miracle Rogue is that it is a very hard deck to master, and therefore very rewarding when you become proficient in playing the deck. The skills learned transfer from expansion to expansion, and the best Miracle Rogue players are usually good at all styles of the deck.

Historically, Rogue decks have always been fast, playing on the board and dominating it through early tempo plays, accumulating an advantage until it becomes insurmountable for the opponent. This is usually achieved by playing multiple cheap cards that synergize with each other in quick succession. Unfortunately, in the current meta, the tempo gained by Rogue is dwarfed by simple tempo plays available to other classes. While Rogue is able to deal with some powerful single threats, such as Mountain Giant and The Lich King thanks to Sap or Vilespine Slayer, other cards render them nearly useless. For example the wide boards generated by Odd Paladin and the ever-returning demons from Skull of the Man'ari. Combined with Rogue’s weakness to the direct burn and the endless board clears, Miracle Rogue finds itself in a very challenging position in the current meta.

Miracle Rogue can still pull off some impressive plays where Gadgetzan Auctioneer draws rapidly through the Rogue’s deck and some impressive lethal puzzles where Leeroy Jenkins, Shadowstep, and Sap combine forces to push through formidable barriers, but the deck is more difficult to play and less powerful than the main meta decks at the moment.

Update – The Boomsday Project

We’ve listed a popular version of Miracle Rogue below (credit to Fluffy), we’ll be updating the guide soon!

Deck List

Deck Import

Miracle Rogue Mulligan Strategy & Guide

VS FAST DECKS

Aggressive decks have always been Rogue’s weak point, as the class lacks the healing to survive, even after stabilizing against them. There is a fine balance between trading and hitting face in these matchups; you should look to trade some of their stuff in the early game so you can avoid some damage early on, but you should also look to push damage to their hero, as they can probably close the game out pretty quickly. Do not be afraid to use Cold Blood early on so you can force them to trade their board, or use removal/burn on your minion.

Higher Priority (Keep every time)

  • Backstab – This is one of the most important cards for your mulligan, as it allows you to trade one of their minions for free and has great synergy with your other cards. Do not be afraid to hold back on using it if you can combo it with Edwin VanCleef or SI:7 Agent.
  • Fire Fly – This is the only one drop of the deck and can contest most of the aggressive early drops pretty well. It can pretty often trade 2-for-1 and save you from a lot of chip damage, allowing you to transition to your later threats more comfortably. It is also a very good target for Cold Blood, as it can trade up or push damage and require removal/trade from the opponent’s side.
  • SI:7 Agent – The best tempo play during the early game is removing a minion with this card’s battlecry and then trading 2-1 with it. Coining it out on turn two can be crucial, giving you a couple of turns to breathe and draw into your other threats or removals.
  • Hench-Clan Thug – Your best, standalone 3-drop, this will benefit from the fact that you will be, most likely. trading with your hero power on turn 3 and provide an immediate threat on the board. If left alone, it can usually help you trade effectively and save you crucial health points, if the opponent decides to remove it.

Lower Priority (Keep only if certain conditions are met)

  • Edwin VanCleef – This is a fine keep if you are going second or you can combo it with 1-2 other cheap spells (such as Backstab and Preparation + another spell). If he is too big, they will often ignore him, allowing you to take favorable trades or just push damage and try to outrace them.
  • Fan of Knives – Keep against Paladin, which are usually Odd. Might be a keep against other board flood decks such as Zoo, but Paladin is basically the only Aggro decks playing lots of 1 health minions right now.
  • Fal'dorei Strider – If you have some early game already. It’s the best Turn 4 play and if you get lucky, the slight tempo loss of a 4 mana 4/4 might pay off very quickly.

VS SLOW DECKS

This is the matchup where the deck shines! Here the deck has enough time to develop its game plan without being pressured too much and pull off the famous “miracle turns”. In these matchups you are the aggressor and need to put pressure on your opponent.

Higher Priority (Keep every time)

  • Fire Fly – Ultimately, you’re the beatdown vs slow decks, and early game minions can deal lots of damage in the long run, or assist some early game trades that will protect your 3-drops. They can also make Cold Blood a solid card early, even though it’s usually useless until the mid/late game.
  • Hench-Clan Thug – Your first real “win condition” in slower matchups, it can snowball out of control if your opponent won’t find a removal. And even if they do – it’s not like you committed anything other than a 3-drop.
  • Fal'dorei Strider – Strider is the main win condition in slower matchups. Or rather, the random 4/4’s you will get throughout the game. They will either disrupt your opponent’s plan and force them to play a removal instead, or just stick and deal lots of damage.
  • Elven Minstrel – This is one of the best keeps against slow decks, allowing you to draw some of your threats early on so you can start putting pressure on the board. Although the body is weak, the fact that it only draws you minions allows you to get rid of minions from your deck, giving you higher probability to draw spells during your Gadgetzan turns.

Lower Priority (Keep only if certain conditions are met)

  • Sap – Keep vs Warlock. Sapping that Mountain Giant or Twilight Drake can give you lots of early/mid game tempo.
  • Edwin VanCleef – Keep when on Coin. It’s very easy to make an early 6/6 or 8/8 when you’re on the Coin, and you basically force your opponent to remove it or put them on a very fast clock.
  • Gadgetzan Auctioneer – This is the deck’s drawing force. You can often keep it in your starting hand, especially if you have one threat to pressure the opponent early (such as Hench-Clan Thug), which will allow you to draw into your other threats and removal pretty quickly.

Miracle Rogue General Game Plan and Play Strategy

The Miracle playstyle is usually associated with high tempo plays that are Rogue’s signature move and massive swing turns in which the deck’s pilot turns the game around with powerful combo synergies. Historically, builds that burst from hand have been both popular and successful, and the current Miracle Rogue builds have a respectable amount of burst from hand, especially with Leeroy Jenkins, Shadowstep, and two copies of Cold Blood, all of which can combine to up to 20 damage from hand for ten mana, even though Cold Bloods are most of the time used for damage already before the final burst.

However, the deck generally does not have enough damage from hand, and needs to get in chip damage from the board first. Hench-Clan Thug and your early minions can really help with that, giving you the ability to close out the game with a Leeroy Jenkins + Cold Blood + Sap.

The deck starts really slowly (the only high tempo turn you can make early is a big Edwin, and Hench-Clan Thug to a certain extent) and really takes off in the mid game (there is an argument for Coin into SI:7 being a really powerful turn but while the tempo is undeniable, the impact can vary wildly between matchups).

VS AGGRO

Aggro matchups are your Achilles heel. Without any healing or taunts, you are pretty susceptible to face rush decks, especially if they manage to get some chip damage during the first couple of turns. There’s little you can do about it, as aggressive decks are a counter, but every game is winnable, so don’t despair!

Your highest priority in aggressive matchups is to kill everything and not take too much damage while doing so. Think about long-term survivability. Try to trade into everything and don’t be afraid to use your face to do so, but keep track of your life total. Stabbing something hurts, but in the long run you protect your health pool more by preemptively eliminating a source of repeating damage rather than letting it hit you over and over again. This strategy can work especially against Paladin, as their reach without a board is limited. Things are less rosy against aggressive Mage decks, who can typically burn you down in the midgame.

One of the best early game moves is making a huge Edwin VanCleef. Try to get it as big as possible, but don’t over-commit. Even using Preparation or Coin for nothing, just to get +2/+2, might be a good idea some of the time. Having an 8/8 or 10/10 in the early turns can win you the game, because now instead of trading you can start racing the opponent. If you combine it with removal or Sap, you should win that race very easily since you can usually put them on a three-turn clock and they can’t really get rid of the big body (keep in mind, most aggressive decks run 1-2 copies of a silence minion).

Even without Edwin, there is usually a point at which you need to switch the gears and start pushing damage. Unlike Control decks, you will never truly “stabilize”, since you can’t put a big Taunt or heal yourself up. When you get to the point when your board is significantly stronger than their board, stop trading (or rather pick only the most necessary trades) and go for their face instead. Try to get a big tempo swing turn, using Cold Blood on your own minions, Sap and/or Eviscerate on opponent’s minions and ideally set up lethal next turn (or at least the turn after). Your opponent will know what’s going on and likely have to play defensively, at which point you already won – Aggro deck playing defensively can rarely be a challenge to you, as they can rarely swing the tempo back in their favor.

Switching gears should usually happen after a big swing turn from you – like clearing their board while having something up yourself, getting two random 4/4 Spiders from your deck, successfully clearing a bigger threat (e.g. Stormwind Champion vs Odd Paladin) with your Vilespine Slayer, dropping a huge Edwin they can’t answer and such. If you keep playing defensively, you give them more time to actually do something. At this point, your health total is usually low, so the longer you wait with your push, the higher the chance that your opponent might find a way to just kill you.

VS CONTROL

The most important virtue to have in the slower matchups is patience. You want to be saving your cheap spells for a big Gadgetzan Auctioneer turn rather than wasting them for incremental advantages that might not end up accumulating in your favor. Control decks run powerful answers and can clear big boards with a single card, so you should be looking to get more mileage out of everything you have. It’s very important to plan your Auctioneer turns. You don’t expect Auctioneer to survive, so you need to get all the draws upfront. You want to drop him on 6 only if you have multiple zero-mana spells to go with him. If you have two Auctioneers, you can go lighter on the first one and bait a removal at the same time. If at all possible use Elven Minstrel before Auctioneer to remove some minions from your deck so that you are more likely to keep drawing spells on the Auctioneer turn.

The basic win condition of the deck is to constantly present threats, turn after turn, so eventually your opponent runs out of ways to deal with it. Hopefully, it happens before you run out of cards. It’s important to mention that this deck tends to draw a lot of cards and usually doesn’t have the capability to put cards back in the deck, so you have to make sure to win in a timely manner before fatigue becomes a real issue: many Miracle Rogue games are won with no cards left in your deck, while the opponent still has a third of their deck remaining. Be careful with your Auctioneers and kill them off if necessary, or you may fatigue yourself pulling off a lethal combo.

Tempo swings are incredibly important. When you can, for example, clear your opponent’s board while also developing something yourself, or you develop multiple strong minions out of nowhere in the mid game, those are your best ways to win. For that reason, Fal'dorei Strider might be the most important card in the deck in slow matchups. While yes, Auctioneer is also a necessary piece (after all, you need to DRAW those random 4/4’s), it’s those “free” minions you get from Fal’dorei that win lots of games. If you play both copies, you will get up to 6 free 4/4’s (up to 9 if you decide to Shadowstep Fal’dorei, which is sometimes a correct play) throughout the game at random moments. Sometimes you will already have a big board and they will just die to AoE, but other times they will actually create a board presence just after your opponent has used a board clear. Even if half of them get to attack ONCE, that’s still 12 damage for free, as well as keeping your opponent busy for multiple turns, in which they would normally just develop.

Even if you don’t overwhelm your opponent on the board, you should be able to deal some chip damage here and there. And this is where your second win condition comes into action – burst damage. Leeroy Jenkins is already a solid burst card, dealing 6 damage (7 with your Hero Power). But, you can combine it with multiple other cards to deal even more damage. You can mix it with Shadowstep (extra 6 damage), Cold Blood or Eviscerate (extra 4 damage each). Dealing 14-16 damage is quite common, but you can get even higher if you keep the right cards (29 is the max you can deal, but it’s incredibly unlikely, as it requires Leeroy, Shadowstep, 2x Cold Blood, 2x Eviscerate and 2x Preparation in your hand, as well as dagger equipped)

TIPS AND TRICKS

  • The ideal stat line for Edwin is 8/8 – it’s awkward to deal with for the opponent, you only need to play 3 cards to achieve it and most often than not, it provides the same clock on your opponent that a 10/10 would.
  • Use your hero power to protect your board as much as possible, you are going to need it.
  • Keep track of your deck’s remaining cards, especially during an Auctioneer turn, as there is a good possibility of finding lethal through a combination of Sap, Leeroy Jenkins and Cold Blood. You will also avoid digging for a card that was already played earlier in the game.

Miracle Rogue Card Substitutions

Miracle Rogue is not the most expensive deck in the world, but it plays some cards that found home only in this specific deck, especially Epics that might be hard to get. Some of them can be replaced, others can’t. I will list all of the expensive cards and talk about them, while showing some potential replacements below.

  • Edwin VanCleef – It’s a good card and it’s recommended that you run him, but he’s not absolutely necessary.
  • Leeroy Jenkins – Your main burst win condition. Sealing the games will be harder if you don’t have him, but there are some ways to help that.
  • Preparation – One of the most important cards in your deck. It gives you the necessary tempo against Aggro, and it’s THE card that makes your Auctioneer turns so powerful since Counterfeit Coin has rotated out.
  • Fal'dorei Strider – I’d say that this card is absolutely necessary. While not amazing in faster matchups, the meta is pretty slow right now and it’s often your main win condition.
  • Vilespine Slayer – Again, the card was not necessary when the meta was faster, but now, with the slower meta, it’s very hard to play without it. Still possible, just not recommended.

And here are some cards you can use as replacements. Remember that the more cards you replace, though, the weaker your deck will get:

  • Hallucination – Flexible replacement for some of the cards above. Even though random cards from the opponent’s class aren’t amazing, since it’s discover, you can usually pick something good. Plus, since it’s a cheap spell, it’s a good way to activate combos and draw a card off the Gadgetzan Auctioneer.
  • Bloodmage Thalnos – It’s not a budget option, but since it’s a Classic Legendary, many of you should have it. It’s a good, flexible replacement. While this deck does not run many spells, making Fan of Knives deal 2 damage in particular is pretty powerful in some matchups. The extra damage from Eviscerate can also be useful at times, like when you need to clear a 5 health minion or you’re 1 damage off lethal.
  • Questing Adventurer – Probably the best replacement for whatever card you’re missing, as it gives the deck another win condition. While Hench-Clan Thug is much stronger on Turn 3, Questing Adventurer has a better mid/late game scaling. Creating a 3 mana 5/5 or 6/6 immediately is pretty common, and it can grow even further if it sticks.
  • Argent Commander – It’s probably the best replacement for Leeroy in this meta. While 6 mana for 4 damage is not as good as 5 mana for 6 damage, unlike Leeroy, the card can be just dropped on the curve, as it does not create any board presence for your opponent. It also combos very well with Cold Blood, making it an 8/2 Charge minion with Divine Shield – might prove hard for the opponent to remove. Even if not Leeroy, it can also be used to replace other cards. Alternatively, you can also use Southsea Deckhand, but it’s worse in the slow meta we currently have.

Leave a Reply

242 Comments

Discuss This Deck
  1. Brb
    May 27, 2018 at 7:40 PM

    Is it good to play on a ladder, or does it stay like t3?

    • Subler
      June 6, 2018 at 2:14 PM

      It’s good, I got rank 3 with it easy

  2. SEBO23
    May 17, 2018 at 2:52 PM

    OK, I get that author prefers Adventurers, but still Striders are a must. 🙂 At least they deserve a mention in substitutions, cause playing them feels like arcane giants from older version.

  3. HappyDucky
    May 5, 2018 at 9:32 PM

    “Backstab – One of the threats of the deck, this minion is essentially a 3-mana 4/4 that gains +1/+1 each turn. If you have it in your mulligan against a control deck, be sure to use your hero power on turn 2, so you can buff him when he comes down.”

    Don’t you mean Hench-Clan Thug?

    • EyB0ss
      May 7, 2018 at 4:35 AM

      Having 2 Gadgetzan Auctioneers can be a drag for your hand. Until recently I had 2 then i removed one and got a better win rate. If you get 2 Gadgetzan auctioneers in your hand and a couple of minions in your hand and no spells its auto concede. There are lots of cards in this deck that have a draw mechanism (Shiv,Fan of knives, Bloodmage) and you mostly wanna go face so if you get a leeroy instead of a gadzetgan or a vancleef or an elven minstrel or a strider, its much more useful. I use Auctioneers only at the end of the game mainly because most classes can already activate their removal spells by turn 6 or 7 and kill your whole board. You can swap him for an acoltye of pain or some more spells. I use the older version of this deck with 2 extra spells ( One more shadowstep and deadly poison) while keeping all the other spells in the same number as here. I also have 1 vilespine slayer. Deadly poison i think is great for removing squishy taunt minions like chain gang etc. This is a hard deck to master and to really master it you have to think fast, play fast and know what tactic your opponent has. I recently got a 26 26 vancleef on a 4 minion 2 health board, and i accidentally attacked a hunter who had explosive trap because the turn was ending. Having van cleef the only minion on the board he deadly shot it and i conceded because i was mad at myself and i knew what secret did he have. It’s not a deck for those who want to keep tactics on their minimum and just buff minions, therefore i find its one of the hardest and most fun decks in the game.

      • Brb
        May 16, 2018 at 5:30 PM

        Maybe but GA is a big target of removel. Sooo have 2 is kind of good

        • EyB0ss
          June 13, 2018 at 1:06 PM

          Yes i play 2 now although i play mostly wild with the counterfeit coin version of the deck. Also crafted a golden van cleef recently, as he was my first legendary. Im not bad with this deck and most of the time i can climb 1 rank a day but it just reguires good decision making and that can be frustrating for a new player.

        • EyB0ss
          June 13, 2018 at 1:14 PM

          I also crafted thalnos for this cause i thought he wont be excluded, might switch a little bit to water rogue just for fun

  4. Big-lion
    April 25, 2018 at 3:05 PM

    choosing a decklist without Striders is kinda wonky

    • JimmyRaynor - Author
      April 25, 2018 at 5:39 PM

      With the only really slow deck being Cubelock and most other decks being on the more aggressive side, adding two Questing Adventures than can close the game out really fast or force awkward trades seems to be preferable. I would recommend adding 1-2 Striders, if you face a lot of Cubelock and Taunt Druid.

      • Big-lion
        April 30, 2018 at 10:06 AM

        agreed, but my point is that Strider is pretty core to the deck right now and choosing a decklist without it when all Miracle Rogue’s that reached high legend had it is really weird

  5. Lalelilolu
    April 24, 2018 at 8:51 PM

    I like spiders and I am considering crafting this deck 😛
    :spider:

  6. JayNova
    April 16, 2018 at 7:36 AM

    I’ve gotta say the most updated list for Witchwood is treating me well as the meta settles a bit around rank 5.
    There are definitely times where I misplay and use my Vilespine on what I think is the best target only to get bit a bit later… I almost want a 2nd vile spine or 2nd shadow step, but can’t quite figure out what I’d change.

    • Doomsday luck
      April 20, 2018 at 7:13 AM

      Add Sonya, makes deck much better for taking out one shiv 🙂

  7. Matthew
    April 14, 2018 at 9:27 AM

    How does this deck work in new witchwood expansion ?

  8. WekkyTaco
    February 19, 2018 at 6:49 PM

    Nice deck. What about Sonja shadowdancer for more ambushes or slayers if needed and what’s the beste emplacement?

    • WekkyTaco
      February 19, 2018 at 7:38 PM

      *best replacement

    • Old Guardian
      February 21, 2018 at 4:28 AM

      I don’t think Sonya is ideal for Miracle, as additional pressure or single-target removal is not needed that often, the troublesome matchups are the aggro ones. That said, you can experiment with different cards instead of Fire Fly, I think it is the weakest card in the list. I’ve been playing with Shaku instead of Fire Fly a bit, and it feels pretty good too.

      • bglg
        March 15, 2018 at 3:55 PM

        I replaced firefly with arcane anomaly to deal with the aggressive decks better because it essentially has constant heal, and trades really good with most everything the aggressive decks have (has trouble with Murloc Paladin though since a lot of what they have has 3 health, but you have the dagger for that)

        • Old Guardian
          March 15, 2018 at 5:02 PM

          I’ve seen a few people include the Arcane Anomaly in the past few weeks, it seems pretty good indeed!

          • EyB0ss
            June 13, 2018 at 1:20 PM

            I replaced one firefly with thalnos because firefly is mostly only good against paladin, i also think this deck lost quite a bit of tempo with the coin rotation whitch made me go to wild mostly because i dont think having 2 minstrel in standard is that good anymore because he has stats of a two cost minion but if u exclude him u also lose tempo

  9. x3Pandaz
    February 15, 2018 at 4:33 AM

    You said in the Mulligan that swash burgler is good because he summons a 1/1 charge minion, patches is not in the deck anymore.

    • Old Guardian
      February 15, 2018 at 8:43 AM

      The guide has not been updated for the post-nerfs meta yet, it is still months old. We will update it soon.

  10. Periwinkle
    December 19, 2017 at 3:19 AM

    Will you make an update for KaC?

    • Chimborazo
      December 19, 2017 at 3:33 AM

      So glad you asked! Update will be going out later today or early tomorrow!

      • Judain
        February 5, 2018 at 10:38 PM

        mmmm how about to get de Fal Dorei Strider?
        🙂

  11. Ken
    October 19, 2017 at 7:35 AM

    -1 patches
    +1 yogg saron
    Praise yogg 🙂
    The ultimate “oh shit i fked up” button

    • Chimborazo
      October 19, 2017 at 1:13 PM

      When they unnerf him after he rotates out of Standard.

      (no, it’s not confirmed and it’s very doubtful it will even happen)

  12. PUKnc
    October 10, 2017 at 6:28 AM

    worth putting questing or not?

    • Chimborazo
      October 10, 2017 at 8:50 AM

      Questing Adventurer and Vanish don’t go really well together. I think it would fit a lot better in a Miracle version without Valeera that wants to be as fast as possible and blow people out with tempo plays. Then it’s a spectacular card, but not in this deck.

  13. evastinz
    October 2, 2017 at 5:17 AM

    Any replacement for thalnos?

    Thank you.

    • Chimborazo
      October 2, 2017 at 8:04 AM

      There is a card replacement section at the bottom of the guide and I just updated it so now it should answer your question.

      • korbi
        February 12, 2018 at 3:28 PM

        You wrote in replacment section pros ” Bloodmage Thalnos can be stolen with Potion of Madness”.
        For me it shuold be in cons 🙂

  14. Skavee
    September 28, 2017 at 11:53 AM

    As a replacement for patches I dropped the pirate package for 2x Firefly. Quite simple: 1 Mana combo activator that also fuels questing and sherazin revival.

  15. Jova2202
    September 28, 2017 at 1:34 AM

    Decided to try the deck out since i got sherazin and the dk, already in my first match i mind controled his lyra and comboed (with a questing adventure on the board) til he conceded.

    Nice deck

  16. Ayushi
    September 22, 2017 at 12:16 PM

    Worth playing in current meta ?

    • liam
      September 23, 2017 at 1:43 PM

      i think the stats are enough to show how bad it is

  17. Clavier
    September 21, 2017 at 11:04 PM

    Hi. Why do you not include Sherazin in this deck?

    • pular
      September 22, 2017 at 7:16 AM

      i took out one mimic pod and put in a sherazin. works pretty good.

  18. bomba09
    September 18, 2017 at 1:22 PM

    any replacements for thalnos?

    • Jansuko
      September 18, 2017 at 11:10 PM

      Zealot is a good replacement

    • Chimborazo
      September 19, 2017 at 2:52 AM

      In the wise words of Opacho – Shiv. You are not really playing Thalnos for the spell power alone, Zealot is a horrible replacement.

  19. Leon
    September 18, 2017 at 11:04 AM

    One of the only people on the planet without BloodMage, Any replacement for him?

    • Opacho
      September 18, 2017 at 2:15 PM

      The best replacement for Thalnos, if you want similar effect, is, in my opinion, Shiv. People always say Kobolt Geomancer or Loot Hoarder, but don’t trust them. These as a separate cards are just not good enough.

      If you look at Shiv in practice, it doesn’t look stupid:
      Thalnos + Backstab = 3 damage / Backstab + Shiv = 3 damage
      Thalnos + Eviscerate = 5 damage / Shiv + Eviscerate = 5 damage

      Of course every card has its cons and pros.

      Cons:
      – Shiv doesn’t work well with Fan of Kvines, because you lose aoe damage boost, but it’s still 5 mana mini swipe.
      – You can only boost one damage spell.
      – Thalnos is still a 1/1 body.

      Pros:
      – Shiv could be cycle with Auctioneer.
      – It discounts Arcane Giants cost.
      – Thalnos can be steal with Potion of Madness.
      – Shiv + Si7 = 3 damage
      – You can combine it with Preparation.
      – Thalnos costs 1600 of dust, Shiv is free.

      You can always put something quite different. 2nd sap against taunt minions, helping with tempo match-ups as well. Maybe Tar Creeper or Earthen Ring Farseer versus early aggression. With Valeera The Hollow you can heal yourself for 6, maybe could be enough to win some burn games. Betrayal some Jade Golems? I don’t know 🙂 Try by yourself some cards, maybe some fits well with your playstyle or helps in match-up you don’t like. It’s just one card, you don’t change deck in general.

      • Chimborazo
        September 19, 2017 at 2:53 AM

        Shiv is indeed the best replacement and you put it really well. Mind if I immortalize your comment by adding it in the guide as a quote?

        • Opacho
          September 23, 2017 at 4:13 PM

          Sure, my pleasure. I can also add that Shiv draws a card Intantly, but Thalnos has deathrattle effect.

          • Opacho
            September 24, 2017 at 10:12 AM

            And Shiv can be use as a single target 1 damage Jaina’s ping. Sometimes Thalnos just stucks in hand waiting for spells. Then you probably play him anyway for cycle without getting any spell boost effects.

      • Stef
        September 19, 2017 at 3:52 AM

        great explaination !

      • Leon
        September 20, 2017 at 10:03 AM

        Thank you very much, very helpful. Right now deciding between zealot for the aoe or shiv for the cycle

  20. Sangrey
    September 15, 2017 at 9:16 AM

    So no 4-drop? Wouldnt you consider Sherazin or Prince V?

    • Chimborazo
      September 17, 2017 at 1:34 PM

      You can consider Prince Valanar to boost your anti-aggro package but it’s not really needed because the deck wants to beat slower decks by outvaliuing them. You can cut one Mimic Pod to fit that in.

      • Buhai
        September 19, 2017 at 11:01 AM

        Is Prince Valanar good in this deck instead of patches? I don’t wanna spend 1600 on him.

  21. BenjoM
    September 14, 2017 at 5:36 PM

    Is the Rogue DK worth crafting? I have every DK except Rogue and Warrior. For the most part, I feel like if you ever wanna play Rogue, you’re gonna need the DK, and that’ll be the case for the next two years…

    • Virilio0510
      October 4, 2017 at 3:16 PM

      Funny enough the only 2 DK I have is rogue and warrior.
      You don’t need DK to play rogue, there are many more decks ( prince keleseth tempo) that don’t use her because her value is in decks that relly in playing small , powerful spells in order to play them multiple times. So maybe the only great way to use her in a good deck is in miracle.

      • BenjoM
        October 5, 2017 at 7:46 PM

        I ended up crafting her and you can definitely use Rogue DK in non-miracle decks. You’d be surprised with the combos you can come up with, like playing Elise twice, etc. She’s a really fun DK!

      • Mill Rogue Revivalist
        August 9, 2018 at 8:03 AM

        Mill Rogue – Brann, counterfeit coin, oracle, oracle, shadow step, copy shadowstep, oracle, oracle, oh hey you won!

        Also getting multiple kingsbanes 🙂

  22. Koopa
    August 11, 2017 at 2:59 PM

    Hello challengers for the kotft expansion I have tweaked this build a little -cold blood -sap -1x arcane giant -mimic pod +valeera the hollow +shadowstep +2vanish.. this will help the late game alot with the reason that you won’t fatigue as fast as before patch and will make your comboes insane late with extra evis and vilespins or maybe 2 sherazins from hollows passive. Shadowstep is personal reference and can be swapped for something else like an extra arcane golem I like it because of all the vilespins removal I can do at lategame (f*ck you tirion and lich) this also gives you a good tempo (I think it’s called?) As sap and mimic pod are really slow cards.. new combo is hollow first and vanish after works great vs evolve shamans hf guys (btw started playing this game little before quest rouge nerf so I’m no pro highest achived rank is 3 with un’goro miracle rouge season 40)

    • Koopa
      August 11, 2017 at 3:04 PM

      Sorry 1 vanish only I run 2 s1:7 agent instead of 2 arcane giants

      • Koopa
        August 12, 2017 at 9:25 AM

        And again changed 1 s1:7 agent for another vanish sorry challengers im currently rank 7 with this build only

        • Namesurname
          August 13, 2017 at 4:58 AM

          Can u please say your full deck again? I don’t understand your changes

  23. MorbidAngel
    August 10, 2017 at 3:03 AM

    Just unboxed a golden Sherazin so I figured I’ll try this deck out and see how it goes, will report back (if I don’t forget)

  24. Alex Wolf
    August 1, 2017 at 5:56 AM

    So this is my first net deck, and I’d inadvertently built 3/4 of the deck and loved it. The cards I had that aren’t played here are sprint, deadly weapon, Shadowstep, and razor petal volley. No auctioneer, no 5/3 legend dude, no patches, fan of knives, mimic pod, sap, or cold blood. I got into the low teens with it but couldn’t figure out how to improve the deck, and then lo and behold I found this.

    Switched and it definitely feels better, but different. The Giants got a lot worse without volley and shadowstep, and cold blood doesn’t seem very good tbh, but I’ll keep trying. Deck feels far more balanced now that it has more than 3 threats.

    I like the archetype as it feels like the most complex hearthstone deck I’ve ever played. Consistency doesn’t seem to be a real issue, so I’m not sure about some of the complaints here.

    The deck could really use some meaningful life gain though, as it sucks to get alexstrazsa’d or run over by aggro if the mulligan wasn’t kind to you.

  25. KZ
    July 27, 2017 at 8:18 PM

    Is there a temporary card to replace Patches? I’m currently saving up my dust to craft him

    • Moonwalker
      August 2, 2017 at 11:10 PM

      You can try deckhand if you want similar effect, also shadowstep or second mimicpod or second si 7 agent works fine I guess.

  26. P-Man
    June 28, 2017 at 5:47 AM

    Great Deck, hit my first time Legend with a slightly different list +1

  27. DanTheMan
    May 23, 2017 at 4:02 AM

    OK, just reporting back, now that I actually got around playing this deck, I must say when it works, it leaves me with this grin on my face. I already had some of the most epic wins I ever had with any deck, leaving people rage quit on me. Sure, it does not work all the time, Yet… But when it works, damn, its a powerhouse of a deck.

    Still have not got the dust for crafting neither Thalnos or Xeril.
    Im now considering to dust Medivh the Guardian to save up towards Thalnos (since I like fast passed decks). Not yet sure weather it’s a good ide or not. But I cant afford having Legendary minions sitting on the shelf ‘for a better day’. What you guys think?

    I’m running shadowstep instead of Thalnos for now. get’s me a extra go with Swashburglar or a extra leaf for Razorpetal, and also, something to do early game…

    Also running one Giant plus one violet teacher. I feel Violet teacher is much Lighter, faster. Having that said most of the time I just never play neither of them, I almost never get there.
    If I have a good run, my hand will be full of Ones and Zeros by turn 6 or 7 and then many times the game is pretty much over.

    Sherazin is more like a nice distraction, but to my limited understanding of HS truly one of the most powerful/versatile legendary’s in the whole game.

    People just stare at it, kind of poke it with a stick. 😉
    Now, I did Craft Shaku a while back, and I’d love to see him play his part.
    Question is… Who would I leave out? I’m probably leaning towards the Giant to be honest.
    Would make my mid game stronger and and give me a nice solid 3 drop.

    What you guys think?
    Thanks in advance.
    /Danny

  28. DanTheMan
    May 21, 2017 at 5:04 AM

    Just Crafted my Sherazin yesterday. This is gonna be fun too play. 🙂
    Haven’t had the time to read all the comments just yet, but I did skim through a bit and here are some thoughts for now.

    I’m planing on crafting Xaril and Thalnos… Having that said, isn’t Kobold Geomancer a good Sub. for Thalnos? I mean, he has twice the stats and 1+ Spell damage.
    The Drawback is not getting a card on Death.

    Also I’m thinking Faceless Manipulator must be a good addition. Making it possible to play Two Jenkins or two Sherazin On the Same Turn!

    Other Possible cards to AD…
    Wisp (Zero Mana!), Medivh, Barnes, Shaku, with Shadow Sensei and Master of Disguise?
    Also Doomsayer and Knife Juggler could possibly be a good Pirate Killer for mid Game?

    Love to hear what you think. Since I have yet to really understand the dynamics.
    My Gut feeling though…
    This one has the true Potential to be The Deck that really puts Rogue back in the Front seat.

    Thanx

    • DanTheMan
      May 21, 2017 at 5:10 AM

      Oh yes, and I’m thinking maybe there is a way to throw The Caverns Below in too. Even if u don’t complete the quest, it thins the deck and it can trigger a combo card… Having that said maybe it can be completed too… 😉

      • Zank
        June 4, 2017 at 2:47 PM

        Crystal Core would be awful in this deck. It doesn’t thin the deck, it just replaces a card in your starting hand and in your deck, which gives you less options for the early game or a dead draw later in the game if you mulligan it

  29. Mortem
    April 29, 2017 at 8:05 AM

    Replaced 1 vilespine slayer with sap
    2 Counterfit coin with 2 huckster
    patches with leeroy
    1 sap with xaril
    Wish I could put in elise, since you draw a lot after you get auctioneer
    but I dont know what to replace her with.

  30. Ramenn
    April 25, 2017 at 12:31 PM

    For the good of those who, like me, don’t have Sherazin yet. I added Journey Below to the deck, while I can’t say it will get Sherazin 100% of the time, Every time i have used it so far it has had Sherazin and Xaril. TIFWIW

    • Necrocyte
      May 9, 2017 at 9:14 PM

      Very good suggestion! Might try to find a way to get that into the deck either way…I replaced my patches with Xaril and it’s working great

  31. nalc
    April 25, 2017 at 10:33 AM

    I get rank 7 with this deck but right now its a litle inconsistency what i can do too improve ?

  32. Ramenn
    April 24, 2017 at 1:41 PM

    If I am missing both Patches and Sherazin, I assume Sherazin is what I should craft first?

    • ghdch
      April 26, 2017 at 11:52 AM

      patches of course

    • Neireau
      May 4, 2017 at 4:31 AM

      Do you have Xaril?

      If so I’d suggest you try;
      – Patches
      – Sawshburglar x2
      + Xaril
      + Fire Fly

      I’m experimenting with this build at the moment, the con here is you don’t thin the deck and you’d miss out on the possibility of two random spells. The pro’s (imho) a slightly better early game, some extra cheap cards for Edwin and guaranteed two 1 mana spells.

    • Bob-The-Frog
      July 3, 2017 at 11:28 AM

      Sherazin no doubt.

  33. Omegalupi
    April 20, 2017 at 2:11 PM

    Can i play this deck without Patches? if i can, should i replace the 2 Swashburglar?

  34. Anon
    April 17, 2017 at 9:17 AM

    I suggest dropping at least 1 of the giants in favor for a Violet Teacher. You really don’t play enough spells early on, so you want to minimize the risk of sitting on a giant (or two) until late game.

    Violet Teacher also helps out A LOT in the early/mid game vs more aggresive decks, and also against slower decks by putting pressure on the board. And really, Violet Teacher isn’t that much of a lesser threat than giants even in the late game.

    • Deadfall
      April 17, 2017 at 9:49 AM

      Yeah I will do that i heard other people playing like this and since ladder crawls with aggro this deck really needs better early.

      I also changed one fan of knives for shadowstep. It works good with si7, van for early and vine for control games.

      • Noone
        April 17, 2017 at 6:03 PM

        I’d say fan of knives i crucial vs many types.of aggro.

        Personally I’ve cut mimic pod and the giants from the list above and added: +1 si7, +2 violet teacher

        Currently at rank 3, my most problematic matchup is probably taunt warrior.

  35. Zanon
    April 15, 2017 at 10:16 AM

    I am new to Miracle Rogue, and i really wanted to play this deck but i don t know whats the win condition now. Before patch, leeroy cold blood was a sure 20 dmg otk, combined with reliable 4 and 5 drops and eviscerates, you did hit hard. Now how do you win? No more burst, but rather 3 huge threats (that can honestly be dealt with by a control deck) and sherazim

    Honestly, i really want to get this deck going, miracle rogue has been a dream deck, but i can t get the hang of it. Is it just me, but i don t feel the powerhouse like other tier 1 decks

    • Deadfall
      April 15, 2017 at 10:41 PM

      Iam not an expert of this deck but I think the strength of the deck is that you out value your opponent with serazin and with the card draw from auctioneer.

      I think by turn 15max you should have drawn your whole deck and put all your threats down in a manner that you at least can absorb one removal.

  36. Valkyrus
    April 15, 2017 at 8:57 AM

    What do you think of the idea of playing “Xaril” on the deck, since his potions are very useful to play in combo with “Sherazin” or play a great edwin, but the possibility of granting secrecy with some of his potions. I also wanted to ask in what circumstances “Xaril” is good, or against which decks can the card work?
    Greetings

  37. Sourborn
    April 14, 2017 at 3:25 PM

    No idea how this deck is considered so good with next to no card draw.

    If you don’t draw into GA you’re going to be drowning by mid game.

    • Sourborn
      April 14, 2017 at 3:35 PM

      Honestly, this deck is fairly awful unless RNG favors you and a lot of conditions are met.

      There is no reliable board clear. There is no sudden threat that can be put out in a meta consisting of secret mages and pirate warriors. If you have poor mulligan and still draw badly you may as well just concede at that point.

      Early van cleefs just draw out shadow word: death and hex and polymorph, late game arcane giants are typically not both in your hand and can be focused down individually. Again, a fireball and one or two minion trades can take one down assuming they’ve used any other hard counter spells.

      I have played this deck *heavily* for the past few week and my win rate is absolutely abysmal with it.

      If you’re wanting to make this and have the spare dust / cash to do it, go for it, but do not expect consistent results.

      • Flow
        April 19, 2017 at 3:15 AM

        Just got legend with it bro

        • Sourborn
          April 24, 2017 at 11:57 AM

          Sarcasm free, but truly amazing.

          This deck is so damn inconsistent I can’t push past 20 with it. When it works, it works amazing. When it doesn’t, just concede. Saves you time in the long run.

          I’ve had better luck with basic Mage and Warlock decks xD

          • Kadse
            April 26, 2017 at 4:37 AM

            I agree with you… at first I thought this deck was amazing, 3 wins in a row at rank 15. Then I lost 9 times in a row because, like you said, no board clear, no card draw etc.

          • Lowblows
            April 26, 2017 at 10:25 AM

            If you can’t get last rank 20 with this deck you need to practice alot more.

      • Sly
        April 27, 2017 at 7:32 AM

        That’s because all of you guys are inexperienced with the deck. Simple as that. Miracle Rogue has never been an easy deck to play. Even the mulligan step is already where you can lose a game where a better player could have one. This deck has one of the highest skill caps which is why only the best players have success with it. You need to know how to play aggressively enough but still safe while maintaining resources to control the board. Sure it has its bad matchups and you’ll sometimes lose games to those decks but if Eloise can hit rank 1 legend with the deck it can’t be that bad. You can’t just netdeck a build and expect the same success as a top pro player. Watch a better player use the deck and pause to see if you would have made the same decisions as they did. If you don’t then stop blaming the deck.

        • Sourborn
          May 9, 2017 at 3:42 PM

          You’re not wrong…

          But when you mulligan a shit hand, and get an equally shit hand, that is completely skill-free.

          And it happens a lot with this deck. I do not need a Van Cleef / Arcane Giant / Sherazin on turn 1 with me going first when I mulligan’d a Slayer / Arcane Giant / Cold Blood, only to draw GAC on my first turn.

          The fuck do I even do there? Nothing, that’s what.

          • Sourborn
            May 9, 2017 at 3:55 PM

            I should also add there is a 6th sense needed to play this deck. You need to know the meta, you need to know what your opponent is running – yes, KNOW, not guess. Warrior? Well he better be a pirate warrior because that hand you just drew is great, but if he’s a quest warrior better mulligan because you need stuff to clear out his immediate taunts.

            Mage? Better know if its a burn mage or exodia mage. I could go on and on.

            I’ve had a bit more luck with it which I’ll attribute to skill but the deck can go from 0-60 in a heart beat, and just easily drop back to 0.

          • lokison
            May 14, 2017 at 7:42 AM

            It’s probably cos u haven’t played enough games. I mostly been playing Miracle Rogue for some time, and it’s crazy. You have to play the smart game, sure you need the cards, but it’s a hard deck. You have to know when go agressive, the kind of trades you do, Sherazin turn 4 is so strong, and Edwin, you can most of times go all- in, if you know the cards the opponent might have, or it’s early early game. Van Cleef is one of my favorites, it has won me TONS os matches just making a 10/10 turn 2, and this kinda of stuff. If you wanna play miracle rogue, it takes some time, but a fun deck afterall. Sorry for bad english

  38. Deadfall
    April 14, 2017 at 6:45 AM

    I just made this deck with my last dust. And ladder is full of agro decks :(..

    So I am trying to find ways to have a bit more early game. Was thinking..

    -1 fan of knives -1 si7 agent

    +2 Jade shuriken

    You get better tempo have an extra spell so you proc the giants faster and it gives you some board control.

    Wat do you guys think?

  39. Zanon
    April 14, 2017 at 12:42 AM

    When un goro was announced i swore i will be playing a high skill combo deck, so that would make for a rogue or mage. Now, mage is not that amazing + maiev is awesome so i ll get the rogue option. Question is:

    Do you even stand a chance against aggro? Pirates, mid hunters. AGGRO DRUIDS and all that jazz… I feel like combo decks just perish against cancer, but that may be just my blind guess. This is the only thing that s keeping me from crafting the rest of the cards from this deck. If it survieves aggro consistently, then it will for sure stay in the meta ( right?) and what are the harder and easier match ups?

    Now should i go Miracle or Quest? Are there differences in consistency? What do legend players prefer more and why? Thanks?

    (I m 95% f2p player so i want to make the most out of my dust, that s why i m so desperate haha)

    • Deadfall
      April 14, 2017 at 8:18 AM

      You are right it doesnt stand a chance in most games…

      • Zanon
        April 14, 2017 at 1:34 PM

        Really? Well please back it up, i wang to make sure i choose the better deck

        • Deadfall
          April 15, 2017 at 3:49 AM

          It underperforms vs aggro decks and ladder is full of them read sourborn reply above our posts. You really need perfect card draws at early game to survive.

          Also some other factors you will rarely draw serazin so you can drop it on curve and even if you do its only good vs control decks. You also need to wait for a turn before you can resurrect it.. and even if you wait then you still need to have auctioneer + some sort of good spells like coin prep into something.

          Its a nice deck, I love it when it works its like a miracle happening but it doesnt work too often, at least of me, maybe if you are really good and lucky you do it better dunno.

  40. Illuriel
    April 13, 2017 at 10:43 AM

    works brilliant, made one change, +1 SI7 -1 vilepine slayer, getting one reliably is great in the aggro matches.

  41. john
    April 13, 2017 at 8:48 AM

    Deck is great. So far I was able to beat almost every single midrange hunter I have meet. In lower ranks (like 10) it performs really well unless you are facing againts quest rouge. Don’t know what to do with this particular matchup.

    • Alex
      April 15, 2017 at 6:53 PM

      Whenever you counter a quest rogue, with any kind of deck and hero, face is the place

  42. Shifty
    April 12, 2017 at 11:35 PM

    Can we please call this “Miracle Grow”?

    • Joe
      April 13, 2017 at 5:45 AM

      Omg! That’s exactly what I named mine.

      im running jones bc of all the warriors and rogue on ladder atm

    • gjgv
      April 13, 2017 at 7:21 AM

      miracle-g’ro

  43. Kishimoto
    April 12, 2017 at 10:47 PM

    This is an incredibly fun deck!

    -1 Vilespine Slayer
    +1 Eater of Secrets

    There’s been a resurgence of secret/freeze mages and EoS has come in handy for me several times.

  44. Immolate
    April 12, 2017 at 3:17 PM

    Hey Evident and Stonekeep and any people with Miracle Rogue experience,

    I decided that this is the deck I want to ladder with this season. I’m brand new to Miracle Rogue and I really enjoy playing combo decks, so this has been a blast so far. However, I’m struggling with some aspects of the deck, and I have a couple of questions:

    – When do you use Hallucination? If I get it in my mulligan and I don’t have a good turn 1 play, I usually play it. Is this incorrect? If so, when do you play it?
    – How can I get more draws off of Auctioneer? I only ever seem to get 2 or 3 draws. Sometimes its because I made a big Edwin vs Aggro decks, but usually I need my cheap Backstabs and Preps to kill opposing threats. Do you save Auctioneer until turn 7 or 8? Do you trade more? Or do you simply not answer your opponent’s threats for a few turns?
    – Which decks in the current meta are considered “fast” and which are considered “slow”? Sometimes my mulligans feel terrible because I didn’t understand the speed of the opponent’s deck. (I understand that Taunt Warrior and Pirate Warrior are both out there and that it’s impossible to know which deck the opponent is playing, but for other decks like Priest and Paladin, I would like to know how to mulligan more appropriately.)
    – Turns 3-4. This deck has no 3 mana minions that you can play without some kind of combo. It also only runs one 4 mana minion. What is the gameplan for turns 3-4, especially if you don’t draw a good 3 drop and/or Sherazin? Sorry if this was in the guide and I missed it!
    – What are the best youtubers/streamers to watch in order to see this deck in action?

    Like I said, this a fun deck, but I’m struggling with it and need some guidance in a couple of areas. Thank you for your time, and have a great day/night!

    • Stonekeep - Site Admin
      April 12, 2017 at 5:09 PM

      Oh wow, that’s a lot of questions 😀

      1. If you draw Hallucination on turn 1, you usually play it if you have nothing better to do. The only time I don’t play it is when I’ll need it to combo with something. E.g. if I’m going first and I have SI:7, then I can use Hallucination + SI on turn 4. Or if i’m going second and have Edwin VanCleef, then I’ll save it for turn 3 Hallucination + Coin + VanCleef (+possibly Backstab/Prep).

      2. In fast matchups, you don’t really rely on the Auctioneer draws that much. And in the slow ones, you usually want to wait until turn 7-8 to play it. I play it right away on turn 6 only if I have guaranteed 3-4 draws in my hand and I will probably get even more. E.g. if I have 2x Coin and Prep, I will definitely play it on turn 6, because I can open with 2 Coins, then Prep something out, then still have 2 mana for let’s say Evis, then I might draw Backstab… And about saving Backstab/Prep for Auctioneer, there is no general rule, it all depends on the match. If you’re one turn away from Auctioneer and you can afford to let’s say not answer that minion for one extra turn, then you definitely keep it. But if your Auctioneer turn is still 3 turns away, you don’t keep it.

      3. I recommend using some sort of deck tracker and then looking through the matchups you face at your rank, because it really depends. Like you’ve said, Warrior can be slow or fast, but in Legend I usually mulligan for Taunt, because it’s much more common there. I’d say that, from my experience, in general that’s how the matchups look. Druid – fast (most play Aggro), Hunter – fast, Mage – slow, Paladin – slow, Priest – slow, Rogue – fast, Shaman – slow (unless more people play Murlocs at low ranks), Warlock – fast, Warrior – depends on the rank (slow at Legend).

      4. Turns 3-4 are pretty weak in this deck, that’s true. You usually survive through them by using some combination of cheaper things. E.g. if you play Lasher on turn 2, you might dagger up + play the 1 cost spell on turn 3. You can try to combo out the Edwin. You can play Fan of Knives (cycling it on turn 3 in slow matchup is okay). Mimic Pod is a great turn 3 play in slow matchups. If you drew/played Hallucination, you can try to pick some 3/4 mana card to fill the curve. Small drop + Eviscerate can be another play. Swashburglar/Hallucination + SI:7. Sometimes even Coin + Vilespine Slayer… Those turns are awkward, but I rarely found myself without plays.

      5. You should probably watch the girl who created and hit rank #1 Legend on Chinese server with this deck, Eloise 🙂 You can find her latest VoD here: https://www.twitch.tv/videos/134671421?t=01h35m01s (he plays the same deck on NA server). Other than that, Savjz was playing it recently, but only for a few games – then he switched to the Malygos version of the deck. You can still watch it, because the decks share a lot of similarities: https://www.twitch.tv/videos/134523159?t=05m40s

      Good luck with the deck and have fun! Miracle Rogue used to be my favorite deck back in the Beta, but I’m not playing it too much recently. Maybe I should start again.

      • Immolate
        April 12, 2017 at 8:12 PM

        Thank you so much for your descriptive responses! These really helped me out. I will check out Eloise and start paying more attention to my deck tracker!

        And yea, play Miracle. It’s awesome. 🙂

        • dmitrious
          April 13, 2017 at 8:31 AM

          You can determine which version of deck the opponent is playing (with or without) – see which cards he touches upon Mulligan – if you touch the left map, then probably it will be a pirate or a warrior for example, tempo-magician

  45. ActualWaterfowl
    April 11, 2017 at 1:03 PM

    Love this deck. It should be called plant rogue, 7 of the cards in this list are plants.

    • J. J. Robuniki
      April 12, 2017 at 8:41 AM

      I agree. I’ll craft Sherazin and title this “Prehistoric Gardens”.

      • ActualWaterfowl
        April 13, 2017 at 6:24 AM

        Yes!

        (I know this won’t catch on, but still I’m secretly hoping it will. STONEKEEP, HEAR MY CALL)

  46. vasalu
    April 11, 2017 at 2:44 AM

    how important is patches in this deck?

    • Stonekeep - Site Admin
      April 12, 2017 at 4:52 PM

      Not so important in slow matchups, very important in fast ones. It lets you control the board better in the early game.

  47. Szareski
    April 10, 2017 at 10:17 PM

    I’m in love with this deck, is really good and really fun. You can do alots of really cool plays.

    -1 Vilespine Slayer
    +1 Shadowcaster

    I’m having really fun with shadowcaster, you can use on your Sherazin nad keep 2 forever, or even on Edwin VanCleff and keep the combo for play it on the same turn.

    • Lycan
      April 12, 2017 at 3:33 AM

      I use faceless manipulator or shadow caster. works well too

      • J. J. Robuniki
        April 12, 2017 at 8:43 AM

        Shadowcaster makes more sense, I think. Besides the fact you’ll end up with an Edwin that’s +4/+4 from the original one (which supposedly is heigh already), it works a lot better because he’ll be in your hand. Therefor, you can use him later for another deadly, bulky Edwin.

  48. Hositala
    March 20, 2017 at 1:00 PM

    L rog even its aggro is complex ?

  49. Meks
    March 18, 2017 at 12:31 PM

    Nice deck! I play Miracle Rogue somewhere 3 days and for these 3 days I took 5 rank, starting from rank 20.

  50. Law
    March 17, 2017 at 8:33 AM

    I love the idea of Miracle rogue but don’t have Patches and I’m not keen on crafting him until I see what Un’goro brings. Is this deck viable without him? If so, how would you adapt the deck? Is it just a sub for Patches, or should you also replace other pirates given the reduced synergy?

    • Lycan
      April 12, 2017 at 3:36 AM

      the swashburglers are still okay to keep but maybe try a second cold blood or 2nd SI:7 agent instead of patches, if ur going 2nd cold blood I took out one of the vilespine slayers for Lee roy, double cold blood and the lee roy works really well, gives u another win condition on top of the giants, corpse and Edwin