Mulligans
General Mulligans
Generally Ramp is good if you can save innervate for gadgetzan then do so
Aggro Mulligans
Living roots and moonfire will clear all these small pirates turns 1 and 2. Sometimes it is better to wrath over wild growth you cant afford to take any damage vs these pirate decks
This deck has a positive win rate vs both pirate warrior and reno-lock and goes even vs dragon priest. it is a bit slower than just standard jade druid at ramping the jade golems but if you somehow get to turn 10 evenly than you can hard accelerate your jade
So Ive played like 100 games with this deck and I realised that Kun the Forgotten Kingwas the final piece of the puzzle using it for bonus armor more often than not but a 2nd Feral Rage will also be fine
The reason why I dont run Jade Spirit Aya Blackpaw and the Elephant is that its too slow vs Pirate warrior. Jade Blossom acts much in the same way as mire keeper you don’t need 2
The win condition is get Gadgetzan (usually your 2nd one) on the board on 10 mana use all your cheap spells to shuffle then draw your Jade Idols while building a board and removing all their small threats with moonfires and living roots.
Much like Malygos Druid moonfires can be and should be used for removal with spell power especially vs pirate decks but try saving them vs control decks.
DO NOT SHUFFLE IDOLS TURNS 1-6
Also if you can save your excess mana (cast only the 1st part of wild growth) for then you play your gadgetzan you can draw more that way
The end game if your deck contains nothing more than jade idols and you have a board you win