Mulligans
General Mulligans
Well, you need to power the spellstone asap,even though it's five cost. So, unfortunately ,this is the ideal keep.
Explosive is the least important secret to keep early game as it is generally more late game, but who knows what kind of aggro you might find!
Good luck, and i wish you all some keleseth free battles!
So, blizzard decided to try their hardest to destroy every hunters hopes and dreams of Kobold and Catacombs.
This is the deck they left us with, minion free hunter.
Without further ado, let’s begin.
Our early game for this deck is understandably light, revolving around secrets and animal companions until we hopefully have a powered up spell stone for board presence. I chose secrets that will either summon minions for us, or damage the opponents minions in hopes of damaging their tempo a little bit until we can play some big spells. Yep, not big creatures, spells. Blizzard, if your reading this I hope you feel bad for it. Big spells. Yep.
As far as control, outside of our secrets we have the hunters mark-candlestick combo to deal with a big minion for a mere two mana. in addition, we bring deadly shot, flanking strike, and explosive shot for elderly game control.We also have everyone’s favorite most broken card ever crushing walls! (You made me do this blizzard, it’s not my fault)
“Win” conditions.
Firstly, feel free to through away hope of winning, not in this meta at least. In a future meta this could be great, but in a world of turn five death by aggro, there’s not much chance.
Our win cons are: Rexxar’s Build-a-beast workshop, call of the wild, To my side!, and of course, Rhok’delar rng.
How do we win with to my side you might ask?
Double huffers. Because it’s always huffer.